-#ifndef REV1_H
-#define REV1_H
+#pragma once
-#include "../66.h"
+#include "quantum.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E }, \
{ k40, k41, k42, k43, KC_NO, k45, k46, KC_NO, KC_NO, k49, k4A, k4B, k4C, k4D, k4E, k4F } \
}
-#define KEYMAP LAYOUT
#define LAYOUT_66_ansi( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, k0F, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4A, k4B, k4C, k4D, k4E, k4F } \
}
-#endif
+#define KEYMAP LAYOUT