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[qmk_firmware.git] / tmk_core / common / action_layer.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /*
15  * Default Layer State
16  */
17 uint32_t default_layer_state = 0;
18
19 __attribute__((weak))
20 uint32_t default_layer_state_set_kb(uint32_t state) {
21     return state;
22 }
23
24 static void default_layer_state_set(uint32_t state)
25 {
26     state = default_layer_state_set_kb(state);
27     debug("default_layer_state: ");
28     default_layer_debug(); debug(" to ");
29     default_layer_state = state;
30     default_layer_debug(); debug("\n");
31     clear_keyboard_but_mods(); // To avoid stuck keys
32 }
33
34 void default_layer_debug(void)
35 {
36     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
37 }
38
39 void default_layer_set(uint32_t state)
40 {
41     default_layer_state_set(state);
42 }
43
44 #ifndef NO_ACTION_LAYER
45 void default_layer_or(uint32_t state)
46 {
47     default_layer_state_set(default_layer_state | state);
48 }
49 void default_layer_and(uint32_t state)
50 {
51     default_layer_state_set(default_layer_state & state);
52 }
53 void default_layer_xor(uint32_t state)
54 {
55     default_layer_state_set(default_layer_state ^ state);
56 }
57 #endif
58
59
60 #ifndef NO_ACTION_LAYER
61 /*
62  * Keymap Layer State
63  */
64 uint32_t layer_state = 0;
65
66 __attribute__((weak))
67 uint32_t layer_state_set_user(uint32_t state) {
68     return state;
69 }
70
71 __attribute__((weak))
72 uint32_t layer_state_set_kb(uint32_t state) {
73     return layer_state_set_user(state);
74 }
75
76 void layer_state_set(uint32_t state)
77 {
78     state = layer_state_set_kb(state);
79     dprint("layer_state: ");
80     layer_debug(); dprint(" to ");
81     layer_state = state;
82     layer_debug(); dprintln();
83     clear_keyboard_but_mods(); // To avoid stuck keys
84 }
85
86 void layer_clear(void)
87 {
88     layer_state_set(0);
89 }
90
91 bool layer_state_is(uint8_t layer)
92 {
93     return layer_state_cmp(layer_state, layer);
94 }
95
96 bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
97     if (!cmp_layer_state) { return layer == 0; }
98     return (cmp_layer_state & (1UL<<layer)) != 0;
99 }
100
101 void layer_move(uint8_t layer)
102 {
103     layer_state_set(1UL<<layer);
104 }
105
106 void layer_on(uint8_t layer)
107 {
108     layer_state_set(layer_state | (1UL<<layer));
109 }
110
111 void layer_off(uint8_t layer)
112 {
113     layer_state_set(layer_state & ~(1UL<<layer));
114 }
115
116 void layer_invert(uint8_t layer)
117 {
118     layer_state_set(layer_state ^ (1UL<<layer));
119 }
120
121 void layer_or(uint32_t state)
122 {
123     layer_state_set(layer_state | state);
124 }
125 void layer_and(uint32_t state)
126 {
127     layer_state_set(layer_state & state);
128 }
129 void layer_xor(uint32_t state)
130 {
131     layer_state_set(layer_state ^ state);
132 }
133
134 void layer_debug(void)
135 {
136     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
137 }
138 #endif
139
140 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
141 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
142
143 void update_source_layers_cache(keypos_t key, uint8_t layer)
144 {
145     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
146     const uint8_t storage_row = key_number / 8;
147     const uint8_t storage_bit = key_number % 8;
148
149     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
150         source_layers_cache[storage_row][bit_number] ^=
151             (-((layer & (1U << bit_number)) != 0)
152              ^ source_layers_cache[storage_row][bit_number])
153             & (1U << storage_bit);
154     }
155 }
156
157 uint8_t read_source_layers_cache(keypos_t key)
158 {
159     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
160     const uint8_t storage_row = key_number / 8;
161     const uint8_t storage_bit = key_number % 8;
162     uint8_t layer = 0;
163
164     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
165         layer |=
166             ((source_layers_cache[storage_row][bit_number]
167               & (1U << storage_bit)) != 0)
168             << bit_number;
169     }
170
171     return layer;
172 }
173 #endif
174
175 /*
176  * Make sure the action triggered when the key is released is the same
177  * one as the one triggered on press. It's important for the mod keys
178  * when the layer is switched after the down event but before the up
179  * event as they may get stuck otherwise.
180  */
181 action_t store_or_get_action(bool pressed, keypos_t key)
182 {
183 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
184     if (disable_action_cache) {
185         return layer_switch_get_action(key);
186     }
187
188     uint8_t layer;
189
190     if (pressed) {
191         layer = layer_switch_get_layer(key);
192         update_source_layers_cache(key, layer);
193     }
194     else {
195         layer = read_source_layers_cache(key);
196     }
197     return action_for_key(layer, key);
198 #else
199     return layer_switch_get_action(key);
200 #endif
201 }
202
203
204 int8_t layer_switch_get_layer(keypos_t key)
205 {
206 #ifndef NO_ACTION_LAYER
207     action_t action;
208     action.code = ACTION_TRANSPARENT;
209
210     uint32_t layers = layer_state | default_layer_state;
211     /* check top layer first */
212     for (int8_t i = 31; i >= 0; i--) {
213         if (layers & (1UL<<i)) {
214             action = action_for_key(i, key);
215             if (action.code != ACTION_TRANSPARENT) {
216                 return i;
217             }
218         }
219     }
220     /* fall back to layer 0 */
221     return 0;
222 #else
223     return biton32(default_layer_state);
224 #endif
225 }
226
227 action_t layer_switch_get_action(keypos_t key)
228 {
229     return action_for_key(layer_switch_get_layer(key), key);
230 }