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[qmk_firmware.git] / quantum / rgb_matrix_runners / effect_runner_reactive_splash.h
1 #pragma once
2
3 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
4
5 typedef void (*reactive_splash_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
6
7 bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
8   RGB_MATRIX_USE_LIMITS(led_min, led_max);
9
10   HSV hsv = { 0, rgb_matrix_config.sat, 0 };
11   uint8_t count = g_last_hit_tracker.count;
12   for (uint8_t i = led_min; i < led_max; i++) {
13     RGB_MATRIX_TEST_LED_FLAGS();
14     hsv.h = rgb_matrix_config.hue;
15     hsv.v = 0;
16     for (uint8_t j = start; j < count; j++) {
17       int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
18       int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
19       uint8_t dist = sqrt16(dx * dx + dy * dy);
20       uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
21       effect_func(&hsv, dx, dy, dist, tick);
22     }
23     hsv.v = scale8(hsv.v, rgb_matrix_config.val);
24     RGB rgb = hsv_to_rgb(hsv);
25     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
26   }
27   return led_max < DRIVER_LED_TOTAL;
28 }
29
30 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED