2 #include "action_layer.h"
8 extern keymap_config_t keymap_config;
10 // Each layer gets a name for readability, which is then used in the keymap matrix below.
11 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
12 // Layer names don't all need to be of the same length, obviously, and you can also skip them
13 // entirely and just use numbers.
21 enum planck_keycodes {
30 // Fillers to make layering more clear
31 #define _______ KC_TRNS
35 #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
36 #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
37 #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
38 #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
40 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
43 * ,-----------------------------------------------------------------------------------.
44 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
45 * |------+------+------+------+------+-------------+------+------+------+------+------|
46 * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
47 * |------+------+------+------+------+------|------+------+------+------+------+------|
48 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
49 * |------+------+------+------+------+------+------+------+------+------+------+------|
50 * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
51 * `-----------------------------------------------------------------------------------'
54 {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
55 {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
56 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
57 {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
61 * ,-----------------------------------------------------------------------------------.
62 * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
63 * |------+------+------+------+------+-------------+------+------+------+------+------|
64 * | Esc | A | R | S | T | D | H | N | E | I | O | " |
65 * |------+------+------+------+------+------|------+------+------+------+------+------|
66 * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
67 * |------+------+------+------+------+------+------+------+------+------+------+------|
68 * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
69 * `-----------------------------------------------------------------------------------'
72 {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
73 {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
74 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
75 {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
79 * ,-----------------------------------------------------------------------------------.
80 * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
81 * |------+------+------+------+------+-------------+------+------+------+------+------|
82 * | Esc | A | O | E | U | I | D | H | T | N | S | - |
83 * |------+------+------+------+------+------|------+------+------+------+------+------|
84 * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
85 * |------+------+------+------+------+------+------+------+------+------+------+------|
86 * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
87 * `-----------------------------------------------------------------------------------'
90 {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
91 {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
92 {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
93 {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
97 * ,-----------------------------------------------------------------------------------.
98 * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
99 * |------+------+------+------+------+-------------+------+------+------+------+------|
100 * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
101 * |------+------+------+------+------+------|------+------+------+------+------+------|
102 * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
103 * |------+------+------+------+------+------+------+------+------+------+------+------|
104 * | | | | | | | | Next | Vol- | Vol+ | Play |
105 * `-----------------------------------------------------------------------------------'
108 {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
109 {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
110 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
111 {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
115 * ,-----------------------------------------------------------------------------------.
116 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
117 * |------+------+------+------+------+-------------+------+------+------+------+------|
118 * | | | | | | | _ | ? | + | { | } | | |
119 * |------+------+------+------+------+------|------+------+------+------+------+------|
120 * | | | | | | | - | / | = | [ | ] | \ |
121 * |------+------+------+------+------+------+------+------+------+------+------+------|
122 * | | | | | | | | | Home |PageDn|PageUp| End |
123 * `-----------------------------------------------------------------------------------'
126 {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
127 {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
128 {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
129 {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
132 /* Adjust (Lower + Raise)
133 * ,-----------------------------------------------------------------------------------.
134 * | | Reset| | | | | | | | | | Reset|
135 * |------+------+------+------+------+-------------+------+------+------+------+------|
136 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
137 * |------+------+------+------+------+------|------+------+------+------+------+------|
138 * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
139 * |------+------+------+------+------+------+------+------+------+------+------+------|
140 * | | | | | | | | | | | |
141 * `-----------------------------------------------------------------------------------'
144 {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
145 {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
146 {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
147 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
155 float tone_startup[][2] = SONG(STARTUP_SOUND);
156 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
157 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
158 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
159 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
161 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
165 void persistent_default_layer_set(uint16_t default_layer) {
166 eeconfig_update_default_layer(default_layer);
167 default_layer_set(default_layer);
170 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
173 if (record->event.pressed) {
175 PLAY_SONG(tone_qwerty);
177 persistent_default_layer_set(1UL<<_QWERTY);
182 if (record->event.pressed) {
184 PLAY_SONG(tone_colemak);
186 persistent_default_layer_set(1UL<<_COLEMAK);
191 if (record->event.pressed) {
193 PLAY_SONG(tone_dvorak);
195 persistent_default_layer_set(1UL<<_DVORAK);
200 if (record->event.pressed) {
202 update_tri_layer(_LOWER, _RAISE, _ADJUST);
205 update_tri_layer(_LOWER, _RAISE, _ADJUST);
210 if (record->event.pressed) {
212 update_tri_layer(_LOWER, _RAISE, _ADJUST);
215 update_tri_layer(_LOWER, _RAISE, _ADJUST);
220 if (record->event.pressed) {
221 register_code(KC_RSFT);
222 #ifdef BACKLIGHT_ENABLE
226 unregister_code(KC_RSFT);
234 void matrix_init_user(void) {
244 _delay_ms(20); // gets rid of tick
245 PLAY_SONG(tone_startup);
250 PLAY_SONG(tone_goodbye);
255 void music_on_user(void)
260 void music_scale_user(void)
262 PLAY_SONG(music_scale);