1 #include "clueboard_66.h"
4 #define _______ KC_TRNS
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
11 #define _BL 0 // BASE Layer
12 #define _FL 1 // Function Layer
13 #define _ME 2 // Media Layer
14 #define _CL 3 // Control Layer
15 #define _ML 4 // Mouse Layer
16 #if defined(MIDI_ENABLE)
17 #define _MI 5 // MIDI Layer
18 #define TO_MIDI TO(_MI)
20 #define TO_MIDI _______
23 // go back to base layer
24 #define TO_BASE TO(_BL)
26 // switch to function layer while helde
27 #define MO_FUNC MO(_FL)
29 // switch to media layer while held
32 // switch to Control layer while helde
33 #define MO_CTL MO(_CL)
35 // switch to mouse layer if held, else space
36 #define L_MOUSE LT(_ML, KC_SPC)
38 // Function key when held, else ESC
39 #define ESC_FUN LT(_FL, KC_ESC)
41 // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
42 #define HPR_TAB ALL_T(KC_TAB)
44 // CTRL when held, ESC when tapped
45 #define CTL_ESC CTL_T(KC_ESC)
47 // Reset RGB mode to layer signalling
50 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
51 /* Keymap _BL: Base Layer (Default Layer) */
53 KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
54 HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
55 ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
56 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
57 KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
59 /* Keymap _FL: Function layer */
61 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
62 _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
63 _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
64 KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP, \
65 _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
67 /* Keymap _ME: Media layer */
69 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
70 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
71 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
72 _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
73 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
75 /* Keymap _CL: Control layer */
77 _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
78 _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
79 _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
80 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
81 _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
83 /* Keymap _ML: Mouse layer */
85 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
86 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
87 _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
88 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
89 _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
91 #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
92 /* Keymap _MI: MIDI layer (Advanced)*/
94 TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
95 xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
96 MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
97 MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
98 xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
99 #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
100 /* Keymap _MI: MIDI layer (Basic)*/
102 TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
103 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
104 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
105 xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
106 xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
110 /* This is a list of user defined functions. F(N) corresponds to item N
113 const uint16_t PROGMEM fn_actions[] = {
114 [0] = ACTION_FUNCTION(0), // Calls action_function()
117 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
120 if (record->event.pressed) {
122 rgblight_sethsv(206, 255, 255);
133 #if defined(MIDI_ENABLE)
138 void clueboard_set_led(uint8_t id, uint8_t val) {
141 rgblight_sethsv_noeeprom(0, 0, val);
144 rgblight_sethsv_noeeprom(46, 255, val);
147 rgblight_sethsv_noeeprom(86, 255, val);
150 rgblight_sethsv_noeeprom(346, 255, val);
153 rgblight_sethsv_noeeprom(206, 255, val);
155 #if defined(MIDI_ENABLE)
157 rgblight_sethsv_noeeprom(316, 255, val);
163 const uint16_t oct_hues[10] = {
178 void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
182 for (uint8_t i = 0; i < RGBLED_NUM; i++) {
183 sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
186 uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
188 uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
189 uint8_t next_val = base_oct < MAX_OCT ? val : 0;
190 uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
193 for (uint8_t i = 0; i < 3; i++) {
194 sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
197 for (uint8_t i = 11; i < 14; i++) {
198 sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
204 void matrix_scan_user(void) {
205 rgblight_config_t rgblight_config;
206 rgblight_config.raw = eeconfig_read_rgblight();
208 if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
210 uint32_t layer = layer_state;
211 uint8_t val = rgblight_config.val;
213 if (layer & (1<<_FL)) {
214 if (layer & (1<<_ME)) {
215 clueboard_set_led(LAYER_MEDIA, val);
216 } else if (layer & (1<<_CL)) {
217 clueboard_set_led(LAYER_CONTROL, val);
219 clueboard_set_led(LAYER_FUNCTION, val);
221 } else if (layer & (1<<_ML)) {
222 clueboard_set_led(LAYER_MOUSE, val);
223 #if defined(MIDI_ENABLE)
224 } else if (layer & (1<<_MI)) {
225 clueboard_set_midi_led(midi_config.octave, val);
228 clueboard_set_led(LAYER_BASE, val);