1 #include QMK_KEYBOARD_H
6 extern keymap_config_t keymap_config;
8 //Tap Dance Declarations
18 //Friendly Layer Names
29 enum gherkin_keycodes {
40 // Fillers to make layering more clear
41 #define _______ KC_TRNS
44 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
45 [_QWERTY] = LAYOUT_ortho_3x10(
46 TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
47 TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC),
48 TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT)
50 [_NUMBERS] = LAYOUT_ortho_3x10(
51 KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
52 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
53 KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
55 [_SYMBOLS] = LAYOUT_ortho_3x10(
56 KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
57 KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT,
58 KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT)
60 [_PLOVER] = LAYOUT_ortho_3x10(
61 KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
62 KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
63 EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
65 [_ADJUST] = LAYOUT_ortho_3x10(
66 RESET, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS,
67 MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
68 BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______
74 float tone_startup[][2] = SONG(STARTUP_SOUND);
75 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
76 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
77 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
78 float tone_plover[][2] = SONG(PLOVER_SOUND);
79 float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
80 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
82 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
85 void persistant_default_layer_set(uint16_t default_layer) {
86 eeconfig_update_default_layer(default_layer);
87 default_layer_set(default_layer);
90 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
93 if (record->event.pressed) {
95 PLAY_SONG(tone_qwerty);
97 persistant_default_layer_set(1UL<<_QWERTY);
102 if (record->event.pressed) {
104 PLAY_SONG(tone_dvorak);
106 persistant_default_layer_set(1UL<<_NUMBERS);
111 if (record->event.pressed) {
113 PLAY_SONG(tone_colemak);
115 persistant_default_layer_set(1UL<<_SYMBOLS);
120 if (record->event.pressed) {
123 PLAY_SONG(tone_plover);
129 if (!eeconfig_is_enabled()) {
132 keymap_config.raw = eeconfig_read_keymap();
133 keymap_config.nkro = 1;
134 eeconfig_update_keymap(keymap_config.raw);
139 if (record->event.pressed) {
141 PLAY_SONG(tone_plover_gb);
148 if (record->event.pressed) {
149 // ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
150 register_code(KC_RSFT);
151 register_code(KC_RCTL);
152 register_code(KC_POWER);
153 unregister_code(KC_POWER);
154 unregister_code(KC_RCTL);
155 unregister_code(KC_RSFT);
160 if (record->event.pressed) {
161 register_code(KC_RSFT);
162 #ifdef BACKLIGHT_ENABLE
166 unregister_code(KC_RSFT);
176 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
177 keyevent_t event = record->event;
181 if (record->event.pressed) {
182 key_timer = timer_read(); // if the key is being pressed, we start the timer.
184 else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
185 if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
186 return MACRO( D(LSFT), END );
189 return MACRO( T(N), END );
198 void matrix_init_user(void) {
208 _delay_ms(20); // gets rid of tick
209 PLAY_SONG(tone_startup);
214 PLAY_SONG(tone_goodbye);
219 void music_on_user(void)
224 void music_scale_user(void)
226 PLAY_SONG(music_scale);
231 void matrix_scan_user(void) {
234 //Tap Dance Definitions
235 qk_tap_dance_action_t tap_dance_actions[] = {
236 //Tap once for Esc, twice for Caps Lock
237 [TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL),
238 [TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI),
239 [TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT),
240 [TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB),
241 [TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
244 // don't know what this is doing...
246 void led_set_user(uint8_t usb_led) {
248 if (usb_led & (1 << USB_LED_NUM_LOCK)) {
249 DDRD |= (1 << 5); PORTD &= ~(1 << 5);
251 DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
254 if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
255 DDRB |= (1 << 0); PORTB &= ~(1 << 0);
257 DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
260 if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
266 if (usb_led & (1 << USB_LED_COMPOSE)) {
272 if (usb_led & (1 << USB_LED_KANA)) {