]> git.donarmstrong.com Git - mothur.git/blobdiff - unifracweightedcommand.h
fixes while testing 1.33.0
[mothur.git] / unifracweightedcommand.h
index 1c67c32f81afb2535943934ab82d66629bbc05b2..a5507cdb6cc2d95152eec0241f386acd66de1aab 100644 (file)
@@ -54,9 +54,9 @@ class UnifracWeightedCommand : public Command {
                int iters, numGroups, numComp, counter;
                vector< vector<double> > rScores;  //vector<weighted scores for random trees.> each group comb has an entry
                vector< vector<double> > uScores;  //vector<weighted scores for user trees.> each group comb has an entry
-               vector< map<float, float> > rScoreFreq;  //map <weighted score, number of random trees with that score.> -vector entry for each combination.
-               vector< map<float, float> > rCumul;  //map <weighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each c                                                                
-               map<float, float>  validScores;  //map contains scores from random
+               vector< map<double, double> > rScoreFreq;  //map <weighted score, number of random trees with that score.> -vector entry for each combination.
+               vector< map<double, double> > rCumul;  //map <weighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each c                                                              
+               map<double, double>  validScores;  //map contains scores from random
                
                bool abort, phylip, random, includeRoot, subsample, consensus;
                string groups, itersString, outputForm, treefile, groupfile, namefile, countfile;
@@ -80,6 +80,77 @@ class UnifracWeightedCommand : public Command {
                
 };
 
+/***********************************************************************/
+struct weightedRandomData {
+    int start;
+       int num;
+       MothurOut* m;
+    vector< vector<double> > scores;
+    vector< vector<string> > namesOfGroupCombos;
+    Tree* t;
+    CountTable* ct;
+    bool includeRoot;
+       
+       weightedRandomData(){}
+       weightedRandomData(MothurOut* mout, int st, int en, vector< vector<string> > ngc, Tree* tree, CountTable* count, bool ir, vector< vector<double> > sc) {
+        m = mout;
+               start = st;
+               num = en;
+        namesOfGroupCombos = ngc;
+        t = tree;
+        ct = count;
+        includeRoot = ir;
+        scores = sc;
+       }
+};
+
+/**************************************************************************************************/
+#if defined (__APPLE__) || (__MACH__) || (linux) || (__linux) || (__linux__) || (__unix__) || (__unix)
+#else
+static DWORD WINAPI MyWeightedRandomThreadFunction(LPVOID lpParam){
+       weightedRandomData* pDataArray;
+       pDataArray = (weightedRandomData*)lpParam;
+       try {
+        
+        Tree* randT = new Tree(pDataArray->ct);
+        
+        Weighted weighted(pDataArray->includeRoot);
+        
+               for (int h = pDataArray->start; h < (pDataArray->start+pDataArray->num); h++) {
+            
+                       if (pDataArray->m->control_pressed) { return 0; }
+            
+                       //initialize weighted score
+                       string groupA = pDataArray->namesOfGroupCombos[h][0];
+                       string groupB = pDataArray->namesOfGroupCombos[h][1];
+                       
+                       //copy T[i]'s info.
+                       randT->getCopy(pDataArray->t);
+            
+                       //create a random tree with same topology as T[i], but different labels
+                       randT->assembleRandomUnifracTree(groupA, groupB);
+                       
+                       if (pDataArray->m->control_pressed) { delete randT;  return 0;  }
+            
+                       //get wscore of random tree
+                       EstOutput randomData = weighted.getValues(randT, groupA, groupB);
+            
+                       if (pDataArray->m->control_pressed) { delete randT;  return 0;  }
+            
+                       //save scores
+                       pDataArray->scores[h].push_back(randomData[0]);
+               }
+        
+               delete randT;
+        
+        return 0;
+    }
+       catch(exception& e) {
+               pDataArray->m->errorOut(e, "Weighted", "MyWeightedRandomThreadFunction");
+               exit(1);
+       }
+}
+#endif
 
 
 #endif