Tree(string); //do not use tree generated by this constructor its just to extract the treenames, its a chicken before the egg thing that needs to be revisited.
Tree(int, TreeMap*);
Tree(TreeMap*); //to generate a tree from a file
+ Tree(TreeMap*, vector< vector<double> >&); //create tree from sim matrix
~Tree();
void getCopy(Tree*); //makes tree a copy of the one passed in.
void getSubTree(Tree*, vector<string>); //makes tree a that contains only the names passed in.
+ int getSubTree(Tree* originalToCopy, vector<string> seqToInclude, map<string, string> nameMap); //used with (int, TreeMap) constructor. SeqsToInclude contains subsample wanted - assumes these are unique seqs and size of vector=numLeaves passed into constructor. nameMap is unique -> redundantList can be empty if no namesfile was provided.
+
void assembleRandomTree();
void assembleRandomUnifracTree(vector<string>);
void assembleRandomUnifracTree(string, string);
+
void createNewickFile(string);
int getIndex(string);
void setIndex(string, int);
map<string, int> mergeGroups(int); //returns a map with a groupname and the number of times that group was seen in the children
map<string,int> mergeGcounts(int);
- void addNamesToCounts();
+ void addNamesToCounts(map<string, string>);
void randomTopology();
void randomBlengths();
void randomLabels(vector<string>);