//reset globaldata's treemap if you just did random distrib
if (randomtree != "") {
//memory leak prevention
- if (globaldata->gTreemap != NULL) { delete globaldata->gTreemap; }
+ //if (globaldata->gTreemap != NULL) { delete globaldata->gTreemap; }
globaldata->gTreemap = savetmap;
}
//save tmap for later
//memory leak prevention
- if (globaldata->gTreemap != NULL) { delete globaldata->gTreemap; }
+ //if (globaldata->gTreemap != NULL) { delete globaldata->gTreemap; }
globaldata->gTreemap = tmap;
}