]> git.donarmstrong.com Git - mothur.git/blobdiff - needlemanoverlap.cpp
fixed bugs in venn and aligner
[mothur.git] / needlemanoverlap.cpp
index effe0d310d99958cd5e97a09b494353d902e548c..b14d8e3d10e42ee9c7a21f5595315b29ad172ff5 100644 (file)
 
 NeedlemanOverlap::NeedlemanOverlap(float gO, float m, float mm, int r) ://     note that we don't have a gap extend
 gap(gO), match(m), mismatch(mm), Alignment(r) {                                                        //      the gap openning penalty is assessed for
-                                                                                                                                               //      every gapped position
-       for(int i=1;i<nCols;i++){
-               alignment[0][i].prevCell = 'l';                                 //      initialize first row by pointing all poiters to the left
-               alignment[0][i].cValue = 0;                                             //      and the score to zero
-       }
+       try {                                                                                                                                   //      every gapped position
+               for(int i=1;i<nCols;i++){
+                       alignment[0][i].prevCell = 'l';                                 //      initialize first row by pointing all poiters to the left
+                       alignment[0][i].cValue = 0;                                             //      and the score to zero
+               }
+               
+               for(int i=1;i<nRows;i++){
+                       alignment[i][0].prevCell = 'u';                                 //      initialize first column by pointing all poiters upwards
+                       alignment[i][0].cValue = 0;                                             //      and the score to zero
+               }
        
-       for(int i=1;i<nRows;i++){
-               alignment[i][0].prevCell = 'u';                                 //      initialize first column by pointing all poiters upwards
-               alignment[i][0].cValue = 0;                                             //      and the score to zero
        }
+       catch(exception& e) {
+               errorOut(e, "NeedlemanOverlap", "NeedlemanOverlap");
+               exit(1);
+       }
+                                                                                                                               
+                                                                                                                                               
 }
-
 /**************************************************************************************************/
 
 NeedlemanOverlap::~NeedlemanOverlap(){ /*      do nothing      */      }
@@ -45,45 +52,54 @@ NeedlemanOverlap::~NeedlemanOverlap(){      /*      do nothing      */      }
 /**************************************************************************************************/
 
 void NeedlemanOverlap::align(string A, string B){
-       
-       seqA = ' ' + A; lA = seqA.length();             //      algorithm requires a dummy space at the beginning of each string
-       seqB = ' ' + B; lB = seqB.length();             //      algorithm requires a dummy space at the beginning of each string
-       
-       for(int i=1;i<lB;i++){                                  //      This code was largely translated from Perl code provided in Ex 3.1 
-               for(int j=1;j<lA;j++){                          //      of the O'Reilly BLAST book.  I found that the example output had a
-                                                                                       //      number of errors
-                       float diagonal;
-                       if(seqB[i] == seqA[j])  {       diagonal = alignment[i-1][j-1].cValue + match;          }
-                       else                                    {       diagonal = alignment[i-1][j-1].cValue + mismatch;       }
-                       
-                       float up        = alignment[i-1][j].cValue + gap;
-                       float left      = alignment[i][j-1].cValue + gap;
-                       
-                       if(diagonal >= up){
-                               if(diagonal >= left){
-                                       alignment[i][j].cValue = diagonal;
-                                       alignment[i][j].prevCell = 'd';
-                               }
-                               else{
-                                       alignment[i][j].cValue = left;
-                                       alignment[i][j].prevCell = 'l';
-                               }
-                       }
-                       else{
-                               if(up >= left){
-                                       alignment[i][j].cValue = up;
-                                       alignment[i][j].prevCell = 'u';
+       try {
+               seqA = ' ' + A; lA = seqA.length();             //      algorithm requires a dummy space at the beginning of each string
+               seqB = ' ' + B; lB = seqB.length();             //      algorithm requires a dummy space at the beginning of each string
+
+               if (lA > nRows) { mothurOut("Your one of your candidate sequences is longer than you longest template sequence."); mothurOutEndLine();  }
+               
+               for(int i=1;i<lB;i++){                                  //      This code was largely translated from Perl code provided in Ex 3.1 
+                       for(int j=1;j<lA;j++){                          //      of the O'Reilly BLAST book.  I found that the example output had a
+                               //      number of errors
+                               float diagonal;
+                               if(seqB[i] == seqA[j])  {       diagonal = alignment[i-1][j-1].cValue + match;          }
+                               else                                    {       diagonal = alignment[i-1][j-1].cValue + mismatch;       }
+                               
+                               float up        = alignment[i-1][j].cValue + gap;
+                               float left      = alignment[i][j-1].cValue + gap;
+                               
+                               if(diagonal >= up){
+                                       if(diagonal >= left){
+                                               alignment[i][j].cValue = diagonal;
+                                               alignment[i][j].prevCell = 'd';
+                                       }
+                                       else{
+                                               alignment[i][j].cValue = left;
+                                               alignment[i][j].prevCell = 'l';
+                                       }
                                }
                                else{
-                                       alignment[i][j].cValue = left;
-                                       alignment[i][j].prevCell = 'l';
+                                       if(up >= left){
+                                               alignment[i][j].cValue = up;
+                                               alignment[i][j].prevCell = 'u';
+                                       }
+                                       else{
+                                               alignment[i][j].cValue = left;
+                                               alignment[i][j].prevCell = 'l';
+                                       }
                                }
                        }
                }
+               Overlap over;                                           
+               over.setOverlap(alignment, lA, lB, 0);          //      Fix gaps at the beginning and end of the sequences
+               traceBack();                                                            //      Traceback the alignment to populate seqAaln and seqBaln
+               
+       }
+       catch(exception& e) {
+               errorOut(e, "NeedlemanOverlap", "align");
+               exit(1);
        }
-       Overlap over;                                           
-       over.setOverlap(alignment, lA, lB, 0);          //      Fix gaps at the beginning and end of the sequences
-       traceBack();                                                            //      Traceback the alignment to populate seqAaln and seqBaln
+
 }
 
 /**************************************************************************************************/