#include "engine.hpp"
-/***********************************************************************/
-inline void terminateCommand(int dummy) {
-
- //mothurOut("Stopping command....");
- //CommandFactory* cFactory = CommandFactory::getInstance();
- //cFactory->getCommand(); //deletes old command and makes new no command.
- //this may cause memory leak if old commands execute function allocated memory
- //that is freed in the execute function and not the deconstructor
- //mothurOut("DONE."); mothurOutEndLine();
-}
/***********************************************************************/
Engine::Engine(){
try {