vector<int> returnObviousOutliers(vector< vector<quanMember> >, int);
+ map<int, int> getMaskMap() { return maskMap; }
+
private:
//vector<quanMember> sortContrib(map<quanMember*, float>); //used by mallard
float findAverage(vector<float>);
string seqMask;
set<int> h;
int alignLength;
+ map<int, int> maskMap;
};