// Currently pressed mouse buttons, bitmask, 0 represents no buttons pressed
volatile uint16_t USBMouse_Buttons = 0;
+// Relative mouse axis movement, stores pending movement
+volatile uint16_t USBMouse_Relative_x = 0;
+volatile uint16_t USBMouse_Relative_y = 0;
+
// Protocol setting from the host.
// 0 - Boot Mode
// 1 - NKRO Mode (Default, unless set by a BIOS or boot interface)
USBKeyChangeState USBKeys_Changed = USBKeyChangeState_None;
// Indicate if USB should send update
-uint8_t USBMouse_Changed = 0;
+USBMouseChangeState USBMouse_Changed = 0;
// the idle configuration, how often we send the report to the
// host (ms * 4) even when it hasn't changed
// Sends a mouse command over the USB Output buffer
// XXX This function *will* be changing in the future
// If you use it, be prepared that your .kll files will break in the future (post KLL 0.5)
-// Argument #1: USB Mouse Button #
+// Argument #1: USB Mouse Button (16 bit)
+// Argument #2: USB X Axis (16 bit) relative
+// Argument #3: USB Y Axis (16 bit) relative
void Output_usbMouse_capability( uint8_t state, uint8_t stateType, uint8_t *args )
{
// Display capability name
if ( stateType == 0xFF && state == 0xFF )
{
- print("Output_usbMouse(mouseButton)");
+ print("Output_usbMouse(mouseButton,relX,relY)");
return;
}
// 3 - Button 3 - (Tertiary)
uint16_t mouse_button = *(uint16_t*)(&args[0]);
- // If set to zero, ignore
- if ( mouse_button == 0 )
- return;
+ // X/Y Relative Axis
+ uint16_t mouse_x = *(uint16_t*)(&args[2]);
+ uint16_t mouse_y = *(uint16_t*)(&args[4]);
// Adjust for bit shift
- mouse_button -= 1;
+ uint16_t mouse_button_shift = mouse_button - 1;
// Only send mouse button if in press or hold state
if ( stateType == 0x00 && state == 0x03 ) // Release state
{
- USBMouse_Buttons &= ~(1 << mouse_button);
+ // Release
+ if ( mouse_button )
+ USBMouse_Buttons &= ~(1 << mouse_button_shift);
}
else
{
- USBMouse_Buttons |= (1 << mouse_button);
+ // Press or hold
+ if ( mouse_button )
+ USBMouse_Buttons |= (1 << mouse_button_shift);
+
+ if ( mouse_x )
+ USBMouse_Relative_x = mouse_x;
+ if ( mouse_y )
+ USBMouse_Relative_y = mouse_y;
}
- // TODO Add more states when adding full support
- USBMouse_Changed = 1;
+ // Trigger updates
+ if ( mouse_button )
+ USBMouse_Changed |= USBMouseChangeState_Buttons;
+
+ if ( mouse_x || mouse_y )
+ USBMouse_Changed |= USBMouseChangeState_Relative;
}