// Sets the given layer with the specified layerState
void Macro_layerState( uint8_t state, uint8_t stateType, uint16_t layer, uint8_t layerState )
{
- // Ignore if layer does not exist
- if ( layer >= LayerNum )
+ // Ignore if layer does not exist or trying to manipulate layer 0/Default layer
+ if ( layer >= LayerNum || layer == 0 )
return;
// Is layer in the LayerIndexStack?
}
+// Rotate layer to next/previous
+// Uses state variable to keep track of the current layer position
+// Layers are still evaluated using the layer stack
+uint16_t Macro_rotationLayer;
+void Macro_layerRotate_capability( uint8_t state, uint8_t stateType, uint8_t *args )
+{
+ // Display capability name
+ if ( stateType == 0xFF && state == 0xFF )
+ {
+ print("Macro_layerRotate(previous)");
+ return;
+ }
+
+ // Only use capability on press
+ // TODO Analog
+ // XXX Could also be on release, but that's sorta dumb -HaaTa
+ if ( stateType == 0x00 && state != 0x01 ) // All normal key conditions except press
+ return;
+
+ // Unset previous rotation layer if not 0
+ if ( Macro_rotationLayer != 0 )
+ {
+ Macro_layerState( state, stateType, Macro_rotationLayer, 0x04 );
+ }
+
+ // Get direction of rotation, 0, next, non-zero previous
+ uint8_t direction = *args;
+
+ // Next
+ if ( !direction )
+ {
+ Macro_rotationLayer++;
+
+ // Invalid layer
+ if ( Macro_rotationLayer >= LayerNum )
+ Macro_rotationLayer = 0;
+ }
+ // Previous
+ else
+ {
+ Macro_rotationLayer--;
+
+ // Layer wrap
+ if ( Macro_rotationLayer >= LayerNum )
+ Macro_rotationLayer = LayerNum - 1;
+ }
+
+ // Toggle the computed layer rotation
+ Macro_layerState( state, stateType, Macro_rotationLayer, 0x04 );
+}
+
+
// ----- Functions -----
}
// If no trigger macro is defined at the given layer, fallthrough to the next layer
- for ( uint16_t layerIndex = 0; layerIndex < macroLayerIndexStackSize; layerIndex++ )
+ for ( uint16_t layerIndex = macroLayerIndexStackSize; layerIndex != 0xFFFF; layerIndex-- )
{
// Lookup Layer
const Layer *layer = &LayerIndex[ macroLayerIndexStack[ layerIndex ] ];
// Determine if layer has key defined
// Make sure scanCode is between layer first and last scancodes
if ( map != 0
- && scanCode <= layer->last
- && scanCode >= layer->first
- && *map[ scanCode - layer->first ] != 0 )
+ && scanCode <= layer->last
+ && scanCode >= layer->first
+ && *map[ scanCode - layer->first ] != 0 )
{
// Set the layer cache
macroTriggerListLayerCache[ scanCode ] = macroLayerIndexStack[ layerIndex ];
// Make sure scanCode is between layer first and last scancodes
if ( map != 0
- && scanCode <= layer->last
- && scanCode >= layer->first
- && *map[ scanCode - layer->first ] != 0 )
+ && scanCode <= layer->last
+ && scanCode >= layer->first
+ && *map[ scanCode - layer->first ] != 0 )
{
// Set the layer cache to default map
macroTriggerListLayerCache[ scanCode ] = 0;
case 0x03:
break;
default:
- erro_print("Invalid key state");
+ erro_msg("Invalid key state - ");
error = 1;
break;
}
// Invalid TriggerGuide type
default:
- erro_print("Invalid type");
+ erro_msg("Invalid type - ");
error = 1;
break;
}
+ // Check if ScanCode is out of range
+ if ( trigger->scanCode > MaxScanCode )
+ {
+ warn_msg("ScanCode is out of range/not defined - ");
+ error = 1;
+ }
+
// Display TriggerGuide
if ( error )
{
case 0x01: // Pressed
case 0x02: // Held
case 0x03: // Released
+ // Check if ScanCode is out of range
+ if ( scanCode > MaxScanCode )
+ {
+ warn_msg("ScanCode is out of range/not defined: ");
+ printHex( scanCode );
+ print( NL );
+ return;
+ }
+
macroTriggerListBuffer[ macroTriggerListBufferSize ].scanCode = scanCode;
macroTriggerListBuffer[ macroTriggerListBufferSize ].state = state;
macroTriggerListBuffer[ macroTriggerListBufferSize ].type = 0x00; // Normal key
// TODO Handle change for interconnect
if ( state != 0x00 )
{
+ // Check if ScanCode is out of range
+ if ( scanCode > MaxScanCode )
+ {
+ warn_msg("ScanCode is out of range/not defined: ");
+ printHex( scanCode );
+ print( NL );
+ return;
+ }
+
macroTriggerListBuffer[ macroTriggerListBufferSize ].scanCode = scanCode;
macroTriggerListBuffer[ macroTriggerListBufferSize ].state = state;
macroTriggerListBuffer[ macroTriggerListBufferSize ].type = 0x02; // Analog key
// TODO Handle change for interconnect
if ( state != 0x00 )
{
+ // Check if LedCode is out of range
+ // TODO
+
macroTriggerListBuffer[ macroTriggerListBufferSize ].scanCode = ledCode;
macroTriggerListBuffer[ macroTriggerListBufferSize ].state = state;
macroTriggerListBuffer[ macroTriggerListBufferSize ].type = 0x01; // LED key
}
// If passing and in Waiting state, set macro state to Press
else if ( overallVote & TriggerMacroVote_Pass
- && ( record->state == TriggerMacro_Waiting || record->state == TriggerMacro_Press ) )
+ && ( record->state == TriggerMacro_Waiting || record->state == TriggerMacro_Press ) )
{
record->state = TriggerMacro_Press;
// Make sure macro trigger buffer is empty
macroTriggerListBufferSize = 0;
+ // Set the current rotated layer to 0
+ Macro_rotationLayer = 0;
+
// Initialize TriggerMacro states
for ( var_uint_t macro = 0; macro < TriggerMacroNum; macro++ )
{