*/
#include "visualizer.h"
-#include "ch.h"
#include "config.h"
#include <string.h>
+#ifdef PROTOCOL_CHIBIOS
+#include "ch.h"
+#endif
#ifdef LCD_ENABLE
#include "gfx.h"
status1->suspended == status2->suspended;
}
-static event_source_t layer_changed_event;
static bool visualizer_enabled = false;
#define MAX_SIMULTANEOUS_ANIMATIONS 4
GDisplay* LCD_DISPLAY = 0;
GDisplay* LED_DISPLAY = 0;
+__attribute__((weak))
+GDisplay* get_lcd_display(void) {
+ return gdispGetDisplay(0);
+}
+
+__attribute__((weak))
+GDisplay* get_led_display(void) {
+ return gdispGetDisplay(1);
+}
void start_keyframe_animation(keyframe_animation_t* animation) {
animation->current_frame = -1;
}
}
-static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
+static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
// TODO: Clean up this messy code
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
animation->time_left_in_frame, delta);
animation->first_update_of_frame = false;
}
- int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
- if ((unsigned)wanted_sleep < *sleep_time) {
+ systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
+ if (wanted_sleep < *sleep_time) {
*sleep_time = wanted_sleep;
}
}
// TODO: Optimize the stack size, this is probably way too big
-static THD_WORKING_AREA(visualizerThreadStack, 1024);
-static THD_FUNCTION(visualizerThread, arg) {
+static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
+static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
(void)arg;
- event_listener_t event_listener;
- chEvtRegister(&layer_changed_event, &event_listener, 0);
+ GListener event_listener;
+ geventListenerInit(&event_listener);
+ geventAttachSource(&event_listener, (GSourceHandle)¤t_status, 0);
visualizer_keyboard_status_t initial_status = {
.default_layer = 0xFFFFFFFF,
LCD_INT(state.current_lcd_color));
#endif
- systime_t sleep_time = TIME_INFINITE;
- systime_t current_time = chVTGetSystemTimeX();
+ systemticks_t sleep_time = TIME_INFINITE;
+ systemticks_t current_time = gfxSystemTicks();
while(true) {
- systime_t new_time = chVTGetSystemTimeX();
- systime_t delta = new_time - current_time;
+ systemticks_t new_time = gfxSystemTicks();
+ systemticks_t delta = new_time - current_time;
current_time = new_time;
bool enabled = visualizer_enabled;
if (!same_status(&state.status, ¤t_status)) {
#ifdef LED_ENABLE
gdispGFlush(LED_DISPLAY);
#endif
+
+#ifdef EMULATOR
+ draw_emulator();
+#endif
// The animation can enable the visualizer
// And we might need to update the state when that happens
// so don't sleep
sleep_time = 0;
}
- systime_t after_update = chVTGetSystemTimeX();
+ systemticks_t after_update = gfxSystemTicks();
unsigned update_delta = after_update - current_time;
if (sleep_time != TIME_INFINITE) {
if (sleep_time > update_delta) {
}
}
dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
- chEvtWaitOneTimeout(EVENT_MASK(0), sleep_time);
+#ifdef PROTOCOL_CHIBIOS
+ // The gEventWait function really takes milliseconds, even if the documentation says ticks.
+ // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
+ // so let's do it in a platform dependent way.
+
+ // On windows the system ticks is the same as milliseconds anyway
+ if (sleep_time != TIME_INFINITE) {
+ sleep_time = ST2MS(sleep_time);
+ }
+#endif
+ geventEventWait(&event_listener, sleep_time);
}
#ifdef LCD_ENABLE
gdispCloseFont(state.font_fixed5x8);
gdispCloseFont(state.font_dejavusansbold12);
#endif
+
+ return 0;
}
void visualizer_init(void) {
#ifdef USE_SERIAL_LINK
add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif
- // TODO: Make sure these works when either of these are disabled
- LCD_DISPLAY = gdispGetDisplay(0);
- LED_DISPLAY = gdispGetDisplay(1);
+#ifdef LCD_ENABLE
+ LCD_DISPLAY = get_lcd_display();
+#endif
+#ifdef LED_ENABLE
+ LED_DISPLAY = get_led_display();
+#endif
// We are using a low priority thread, the idea is to have it run only
// when the main thread is sleeping during the matrix scanning
- chEvtObjectInit(&layer_changed_event);
- (void)chThdCreateStatic(visualizerThreadStack, sizeof(visualizerThreadStack),
+ gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}
void update_status(bool changed) {
if (changed) {
- chEvtBroadcast(&layer_changed_event);
+ GSourceListener* listener = geventGetSourceListener((GSourceHandle)¤t_status, NULL);
+ if (listener) {
+ geventSendEvent(listener);
+ }
}
#ifdef USE_SERIAL_LINK
static systime_t last_update = 0;