]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - users/wanleg/tapdances.c
Remove more commented out MCUs
[qmk_firmware.git] / users / wanleg / tapdances.c
index 318810b1b25bcf4a18e805416694ba3003cc21b6..1be5636dc7bcb7c357ce693414f29759df8d4f37 100644 (file)
@@ -1,6 +1,12 @@
 //Tap Dance Settings
 #include "wanleg.h"
 
+//audio settings for one of the tap dances below
+#ifdef AUDIO_ENABLE
+  float lyrup_song[][2]     = SONG(MUSIC_ON_SOUND);
+  float lyrdown_song[][2]  = SONG(MUSIC_OFF_SOUND);
+#endif
+
 ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
 ///// (no need to edit this section) /////
 //Enums used to clearly convey the state of the tap dance
@@ -9,7 +15,10 @@ enum {
   SINGLE_HOLD = 2,
   DOUBLE_TAP = 3,
   DOUBLE_HOLD = 4,
-  DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
+  DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
+  TRIPLE_TAP = 6,
+  TRIPLE_HOLD = 7,
+  TRIPLE_SINGLE_TAP = 8
   // Add more enums here if you want for triple, quadruple, etc.
 };
 
@@ -32,68 +41,209 @@ int cur_dance (qk_tap_dance_state_t *state) {
     else if (state->pressed) return DOUBLE_HOLD;
     else return DOUBLE_TAP;
   }
-  else return 6; //magic number. At some point this method will expand to work for more presses
+
+  //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
+  //with double tap.
+  else if (state->count == 3) {
+    if (state->interrupted) return TRIPLE_SINGLE_TAP;
+    else if (state->pressed) return TRIPLE_HOLD;
+    else return TRIPLE_TAP;
+  }
+  else return 9; //magic number. At some point this method will expand to work for more presses
 }
 ///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
 ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
-//instantialize an instance of 'tap' for the 'ENT' tap dance.
-static tap ENTtap_state = {
+//instantiate 'tap' for the 'CAD' tap dance.
+static tap CADtap_state = {
+  .is_press_action = true,
+  .state = 0
+};
+
+void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
+  CADtap_state.state = cur_dance(state);
+  switch (CADtap_state.state) {
+    case SINGLE_TAP:
+               //register_code(KC_SPC);
+               SEND_STRING(SS_LGUI("l"));
+               #ifdef BACKLIGHT_ENABLE
+    backlight_level(3);
+               #endif
+               break;
+    case SINGLE_HOLD:
+               //register_code(KC_NO);
+               //take a screenshot of a single window, open Paint and paste
+               SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
+        wait_ms(500);
+        SEND_STRING("mspaint" SS_TAP(X_ENTER));
+        wait_ms(700);
+        SEND_STRING(SS_LCTRL("v"));
+               break; //register this keycode when button is held
+    case DOUBLE_TAP:
+               //register_code(KC_ENT);
+               SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
+               #ifdef BACKLIGHT_ENABLE
+    backlight_level(0);
+               #endif
+               break;
+    //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
+       case DOUBLE_HOLD:
+               reset_keyboard();
+               break; //register this keycode when button is tapped and then held
+       case TRIPLE_TAP:
+               SEND_STRING("wanleg@github.com");
+               break;
+       case TRIPLE_HOLD:
+  set_single_persistent_default_layer(1);
+  #ifdef AUDIO_ENABLE
+    stop_all_notes();
+    PLAY_SONG(lyrup_song);
+  #endif
+  break;
+  }
+}
+
+void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (CADtap_state.state) {
+//nothing to do
+  }
+  CADtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'RST' tap dance.
+static tap RSTtap_state = {
+  .is_press_action = true,
+  .state = 0
+};
+
+void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
+  RSTtap_state.state = cur_dance(state);
+  switch (RSTtap_state.state) {
+       case SINGLE_TAP: register_code(KC_LCTL); break;
+       case SINGLE_HOLD: register_code(KC_LCTL); break;
+       case DOUBLE_TAP: reset_keyboard(); break;
+       case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
+  }
+}
+
+void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (RSTtap_state.state) {
+       case SINGLE_TAP: unregister_code(KC_LCTL); break;
+       case SINGLE_HOLD: unregister_code(KC_LCTL); break;
+    case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
+  }
+  RSTtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'LYR' tap dance.
+static tap LYRtap_state = {
+  .is_press_action = true,
+  .state = 0
+};
+
+void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
+  LYRtap_state.state = cur_dance(state);
+  switch (LYRtap_state.state) {
+       case SINGLE_TAP: register_code(KC_PSLS); break;
+       case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
+  }
+}
+
+void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (LYRtap_state.state) {
+    case SINGLE_TAP: unregister_code(KC_PSLS); break;
+    case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
+  }
+  LYRtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'LYR75' tap dance.
+static tap LYR75tap_state = {
   .is_press_action = true,
   .state = 0
 };
 
-void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
-  ENTtap_state.state = cur_dance(state);
-  switch (ENTtap_state.state) {
-    case SINGLE_TAP: register_code(KC_SPC); break;
-    case SINGLE_HOLD: register_code(KC_LSFT); break;
-    case DOUBLE_TAP: register_code(KC_ENT); break;
-    case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
-    case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
-    //Last case is for fast typing. Assuming your key is `f`:
-    //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
-    //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
+void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
+  LYR75tap_state.state = cur_dance(state);
+  switch (LYR75tap_state.state) {
+       case SINGLE_TAP: register_code(KC_PSLS); break;
+       case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
   }
 }
 
-void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
-  switch (ENTtap_state.state) {
-    case SINGLE_TAP: unregister_code(KC_SPC); break;
-    case SINGLE_HOLD: unregister_code(KC_LSFT); break;
-    case DOUBLE_TAP: unregister_code(KC_ENT); break;
-    case DOUBLE_HOLD: unregister_code(KC_NO);
-    case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
+void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (LYR75tap_state.state) {
+    case SINGLE_TAP: unregister_code(KC_PSLS); break;
+    case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
   }
-  ENTtap_state.state = 0;
+  LYR75tap_state.state = 0;
 }
 
-//instanalize an instance of 'tap' for the 'DEL' tap dance.
-static tap DELtap_state = {
+//instantiate 'tap' for the 'LYR50' tap dance.
+static tap LYR50tap_state = {
   .is_press_action = true,
   .state = 0
 };
 
-void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
-  DELtap_state.state = cur_dance(state);
-  switch (DELtap_state.state) {
-    case SINGLE_TAP: register_code(KC_BSPC); break;
-    case SINGLE_HOLD: register_code(KC_LCTL); break;
-    case DOUBLE_TAP: register_code(KC_DEL); break;
-    case DOUBLE_HOLD: register_code(KC_NO); break;
-    case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
+void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
+  LYR50tap_state.state = cur_dance(state);
+  switch (LYR75tap_state.state) {
+       case SINGLE_TAP: register_code(KC_PSLS); break;
+       case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
+    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
   }
 }
 
-void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
-  switch (DELtap_state.state) {
-    case SINGLE_TAP: unregister_code(KC_BSPC); break;
-    case SINGLE_HOLD: unregister_code(KC_LCTL); break;
-    case DOUBLE_TAP: unregister_code(KC_DEL); break;
-    case DOUBLE_HOLD: unregister_code(KC_NO);
-    case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
+void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (LYR50tap_state.state) {
+    case SINGLE_TAP: unregister_code(KC_PSLS); break;
+    case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
+    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
   }
-  DELtap_state.state = 0;
+  LYR50tap_state.state = 0;
 }
+
+//instantiate 'tap' for the 'BSW' tap dance.
+static tap BSWtap_state = {
+  .is_press_action = true,
+  .state = 0
+};
+
+void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
+  BSWtap_state.state = cur_dance(state);
+  switch (BSWtap_state.state) {
+    case SINGLE_TAP: register_code(KC_ENTER); break;
+    case SINGLE_HOLD:
+      set_single_persistent_default_layer(0);
+      #ifdef AUDIO_ENABLE
+        stop_all_notes();
+        PLAY_SONG(lyrdown_song);
+      #endif
+      break;
+    case DOUBLE_TAP:
+         register_code(KC_LCTRL);
+      register_code(KC_C);
+         break;
+       case DOUBLE_HOLD:
+         reset_keyboard();
+         break; //register this keycode when button is tapped and then held
+  }
+}
+
+void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
+  switch (BSWtap_state.state) {
+    case SINGLE_TAP: unregister_code(KC_ENTER); break;
+    case DOUBLE_TAP:
+         unregister_code(KC_LCTRL);
+         unregister_code(KC_C);
+         break;
+  }
+  BSWtap_state.state = 0;
+}
+
 ///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
 
 //Tap Dance Definitions
@@ -102,9 +252,13 @@ qk_tap_dance_action_t tap_dance_actions[] = {
   [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
 // Other declarations would go here, separated by commas, if you have them
  ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
- ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
- ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
+ ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
+ ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
+ ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
+ ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
+ ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
+ ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
 };
 
 //In Layer declaration, add tap dance item in place of a key code
-//TD(TD_SFT_CAPS)
\ No newline at end of file
+//TD(TD_SFT_CAPS)