rshiftp = false;
#endif
navesc = false;
+ timer_timeout_keymap();
+}
+
+__attribute__((weak))
+void timer_timeout_keymap(void){
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
navesc_timer = timer_read();
layer_on(_NAV);
} else {
- if (timer_elapsed(navesc_timer) < 200 && navesc) {
+ if (timer_elapsed(navesc_timer) < TAPPING_TERM && navesc) {
register_code(KC_ESC);
unregister_code(KC_ESC);
}
register_code(KC_LSFT);
lshift = true;
} else {
- if (timer_elapsed(lshift_timer) < 200 && lshiftp && !game) {
+ if (timer_elapsed(lshift_timer) < TAPPING_TERM && lshiftp && !game) {
register_code(KC_LSFT);
register_code(KC_8);
unregister_code(KC_8);
register_code(KC_LSFT);
rshift = true;
} else {
- if (timer_elapsed(rshift_timer) < 200 && rshiftp && !game) {
+ if (timer_elapsed(rshift_timer) < TAPPING_TERM && rshiftp && !game) {
register_code(KC_LSFT);
register_code(KC_9);
unregister_code(KC_9);
return process_record_keymap(keycode, record);
}
}
+
+__attribute__((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}