#include "konstantin.h"
-#ifdef LAYER_NUMPAD
-static void toggle_numpad(void) {
- layer_invert(L_NUMPAD);
- bool numpad_on = IS_LAYER_ON(L_NUMPAD);
- bool num_lock_on = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
- if (num_lock_on != numpad_on) {
- tap_code(KC_NLCK); // Toggle Num Lock to match layer state
- }
+__attribute__((weak))
+void keyboard_pre_init_keymap(void) {}
+
+void keyboard_pre_init_user(void) {
+ keyboard_pre_init_keymap();
+}
+
+__attribute__((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ eeconfig_init_keymap();
+}
+
+__attribute__((weak))
+void matrix_init_keymap(void) {}
+
+void matrix_init_user(void) {
+ matrix_init_keymap();
+}
+
+__attribute__((weak))
+void keyboard_post_init_keymap(void) {}
+
+void keyboard_post_init_user(void) {
+ keyboard_post_init_keymap();
+}
+
+__attribute__((weak))
+void matrix_scan_keymap(void) {}
+
+void matrix_scan_user(void) {
+ matrix_scan_keymap();
}
-#endif
__attribute__((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return false;
}
+#ifdef LAYER_NUMPAD
+ void toggle_numpad(void) {
+ layer_invert(L_NUMPAD);
+ bool numpad = IS_LAYER_ON(L_NUMPAD), num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
+ if (num_lock != numpad) {
+ tap_code(KC_NLCK); // Toggle Num Lock to match layer state
+ }
+ }
+#endif
+
switch (keycode) {
case CLEAR:
if (record->event.pressed) {
case FN_FNLK:
if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
- fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
+ fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
}
return true;
#endif
uint32_t layer_state_set_user(uint32_t state) {
return layer_state_set_keymap(state);
}
+
+__attribute__((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+
+__attribute__((weak))
+void suspend_power_down_keymap(void) {}
+
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+
+__attribute__((weak))
+void suspend_wakeup_init_keymap(void) {}
+
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
+
+__attribute__((weak))
+void startup_keymap(void) {}
+
+void startup_user(void) { // Currently not called anywhere
+ startup_keymap();
+}
+
+__attribute__((weak))
+void shutdown_keymap(void) {}
+
+void shutdown_user(void) {
+ shutdown_keymap();
+}