+#pragma once
#include "quantum.h"
+#ifdef RGB_MATRIX_ENABLE
+ #include "rgb_matrix.h"
+#endif
typedef struct {
bool enabled;
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
void scan_rgblight_fadeout(void);
-void matrix_init_rgb(void);
+void keyboard_post_init_rgb(void);
void matrix_scan_rgb(void);
uint32_t layer_state_set_rgb(uint32_t state);
-
+uint32_t default_layer_state_set_rgb(uint32_t state);
+void rgblight_sethsv_default_helper(uint8_t index);
+void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );