if (record->event.pressed) {
userspace_config.rgb_layer_change ^= 1;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
- eeprom_update_dword(EECONFIG_USERSPACE, userspace_config.raw);
+ eeconfig_update_user(userspace_config.raw);
if (userspace_config.rgb_layer_change) {
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
}
if (userspace_config.rgb_layer_change) {
userspace_config.rgb_layer_change = false;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
- eeprom_update_dword(EECONFIG_USERSPACE, userspace_config.raw);
+ eeconfig_update_user(userspace_config.raw);
}
}
return true; break;
switch (biton32(state)) {
case _MACROS:
rgblight_sethsv_noeeprom_orange();
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
+ userspace_config.is_overwatch ? rgblight_effect_snake(RGBLIGHT_MODE_SNAKE + 2) : rgblight_effect_snake(RGBLIGHT_MODE_SNAKE + 3);
break;
case _MEDIA:
rgblight_sethsv_noeeprom_chartreuse();
- rgblight_mode_noeeprom(22);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 1);
break;
case _GAMEPAD:
rgblight_sethsv_noeeprom_orange();
- rgblight_mode_noeeprom(17);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2);
break;
case _DIABLO:
rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(5);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _RAISE:
rgblight_sethsv_noeeprom_yellow();
- rgblight_mode_noeeprom(5);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_sethsv_noeeprom_green();
- rgblight_mode_noeeprom(5);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(23);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 2);
break;
default: // for any other layers, or the default layer
switch (biton32(default_layer_state)) {
default:
rgblight_sethsv_noeeprom_cyan(); break;
}
- biton32(state) == _MODS ? rgblight_mode_noeeprom(2) : rgblight_mode_noeeprom(1); // if _MODS layer is on, then breath to denote it
+ biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
break;
}
// layer_state_set_indicator(); // Runs every scan, so need to call this here .... since I can't get it working "right" anyhow