along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef USERSPACE
-#define USERSPACE
-
+#pragma once
#include "quantum.h"
-
-// Define layer names
-#define _QWERTY 0
-#define _NUMLOCK 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _WORKMAN 3
-#define _NAV 5
-#define _COVECUBE 6
-#define _SYMB 8
-#define _GAMEPAD 9
-#define _DIABLO 10
-#define _MOUS 11
-#define _MACROS 12
-#define _MEDIA 13
-#define _LOWER 14
-#define _RAISE 15
-#define _ADJUST 16
-
-
-//define modifiers
-#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
-#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
-#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
-#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-
-#ifdef RGBLIGHT_ENABLE
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
+#include "version.h"
+#include "eeprom.h"
+#include "wrappers.h"
+#include "process_records.h"
+#ifdef TAP_DANCE_ENABLE
+ #include "tap_dances.h"
+#endif // TAP_DANCE_ENABLE
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ #include "rgb_stuff.h"
#endif
-extern bool is_overwatch;
-extern bool rgb_layer_change;
-enum userspace_custom_keycodes {
- EPRM = SAFE_RANGE, // can always be here
- VRSN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
- KC_DIABLO_CLEAR,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_C9,
- KC_GGEZ,
- KC_MAKE,
- KC_RESET,
- KC_RGB_T,
- KC_SECRET_1,
- KC_SECRET_2,
- KC_SECRET_3,
- KC_SECRET_4,
- KC_SECRET_5,
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
+/* Define layer names */
+enum userspace_layers {
+ _QWERTY = 0,
+ _NUMLOCK = 0,
+ _COLEMAK,
+ _DVORAK,
+ _WORKMAN,
+ _NORMAN,
+ _MALTRON,
+ _EUCALYN,
+ _CARPLAX,
+ _MODS, /* layer 8 */
+ _GAMEPAD,
+ _DIABLO,
+ _MACROS,
+ _MEDIA,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
};
-#ifdef TAP_DANCE_ENABLE
-enum {
- TD_D3_1 = 0,
- TD_D3_2,
- TD_D3_3,
- TD_D3_4
-};
-#endif
-
-
-#define QMK_KEYS_PER_SCAN 8
+/*
+define modifiers here, since MOD_* doesn't seem to work for these
+ */
+
+
+bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
+bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+uint32_t layer_state_set_keymap (uint32_t state);
+uint32_t default_layer_state_set_keymap (uint32_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
+
+typedef union {
+ uint32_t raw;
+ struct {
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ uint8_t unicode_mod :4;
+ bool swapped_numbers :1;
+ };
+} userspace_config_t;
+
+extern userspace_config_t userspace_config;
-#ifdef RGBLIGHT_ENABLE
-#define RGBLIGHT_SLEEP
-#endif
-#endif
+/*
+Custom Keycodes for Diablo 3 layer
+But since TD() doesn't work when tap dance is disabled
+We use custom codes here, so we can substitute the right stuff
+*/
+#ifdef TAP_DANCE_ENABLE
+#define KC_D3_1 TD(TD_D3_1)
+#define KC_D3_2 TD(TD_D3_2)
+#define KC_D3_3 TD(TD_D3_3)
+#define KC_D3_4 TD(TD_D3_4)
+#else // TAP_DANCE_ENABLE
+#define KC_D3_1 KC_1
+#define KC_D3_2 KC_2
+#define KC_D3_3 KC_3
+#define KC_D3_4 KC_4
+#endif // TAP_DANCE_ENABLE