+/*
+Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#ifndef USERSPACE
#define USERSPACE
-
#include "quantum.h"
-// Define layer names
+// Define layer names
#define _QWERTY 0
#define _NUMLOCK 0
#define _COLEMAK 1
#define _DVORAK 2
#define _WORKMAN 3
-#define _NAV 5
-#define _COVECUBE 6
+#define _MODS 4
+//#define _MISC 5
+#define _NAV 6
+#define _COVECUBE 7
#define _SYMB 8
-#define _OVERWATCH 9
+#define _GAMEPAD 9
#define _DIABLO 10
#define _MOUS 11
#define _MACROS 12
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-#ifdef RGBLIGHT_ENABLE
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-#endif
+// RGB color codes are no longer located here anymore. Instead, you will want to
+// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
extern bool is_overwatch;
+extern bool rgb_layer_change;
-enum custom_keycodes {
- PLACEHOLDER = SAFE_RANGE, // can always be here
- EPRM,
+enum userspace_custom_keycodes {
+ EPRM = SAFE_RANGE, // can always be here
VRSN,
KC_QWERTY,
KC_COLEMAK,
KC_GLHF,
KC_TORB,
KC_AIM,
+ KC_C9,
+ KC_GGEZ,
KC_MAKE,
KC_RESET,
- NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
+ KC_RGB_T,
+ KC_SECRET_1,
+ KC_SECRET_2,
+ KC_SECRET_3,
+ KC_SECRET_4,
+ KC_SECRET_5,
+ NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
+#define WORKMAN KC_WORKMAN
+#define KC_RST KC_RESET
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+ TD_D3_1 = 0,
+ TD_D3_2,
+ TD_D3_3,
+ TD_D3_4
+};
+#endif // TAP_DANCE_ENABLE
+
+
+// Custom Keycodes for Diablo 3 layer
+// But since TD() doesn't work when tap dance is disabled
+// We use custom codes here, so we can substitute the right stuff
+#ifdef TAP_DANCE_ENABLE
+#define KC_D3_1 TD(TD_D3_1)
+#define KC_D3_2 TD(TD_D3_2)
+#define KC_D3_3 TD(TD_D3_3)
+#define KC_D3_4 TD(TD_D3_4)
+#else // TAP_DANCE_ENABLE
+#define KC_D3_1 KC_1
+#define KC_D3_2 KC_2
+#define KC_D3_3 KC_3
+#define KC_D3_4 KC_4
+#endif // TAP_DANCE_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+
+
+// If we're still using the official Faux Clicky feature, substitute codes
+// so that we don't have any unused/blank keys.
+#ifdef FAUXCLICKY_ENABLE
+#define AUD_ON FC_ON
+#define AUD_OFF FC_OFF
+#else // FAUXCLICKY_ENABLE
+#define AUD_ON AU_ON
+#define AUD_OFF AU_OFF
+#endif // FAUXCLICKY_ENABLE
+
+
+
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
+// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+
+
+// Blocks for each of the four major keyboard layouts
+// Organized so we can quickly adapt and modify all of them
+// at once, rather than for each keyboard, one at a time.
+// And this allows for much cleaner blocks in the keymaps.
+// For instance Tap/Hold for Control on all of the layouts
+
+// NOTE: These are all the same length. If you do a search/replace
+// then you need to add/remove underscores to keep the
+// lengths consistent.
+
+#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
+#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
+#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
+#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
+#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
+
+#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
+#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+
+#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+
+
+#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+
+#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+
+
+#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
+#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
+#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+
+// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
+// this allows us to quickly modify the bottom row for all of the layouts
+// so we don't have to alter it 4 times and hope that we haven't missed
+// anything
+#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
+#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+
+
#endif