#ifndef USERSPACE
#define USERSPACE
-
#include "quantum.h"
-// Define layer names
-#define _QWERTY 0
-#define _NUMLOCK 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _WORKMAN 3
-#define _MODS 4
-//#define _MISC 5
-#define _NAV 6
-#define _COVECUBE 7
-#define _SYMB 8
-#define _GAMEPAD 9
-#define _DIABLO 10
-#define _MOUS 11
-#define _MACROS 12
-#define _MEDIA 13
-#define _LOWER 14
-#define _RAISE 15
-#define _ADJUST 16
-
+// Define layer names
+enum userspace_layers {
+ _QWERTY = 0,
+ _NUMLOCK = 0,
+ _COLEMAK,
+ _DVORAK,
+ _WORKMAN,
+ _MODS,
+ _NAV,
+ _COVECUBE,
+ _SYMB,
+ _GAMEPAD,
+ _DIABLO,
+ _MOUS,
+ _MACROS,
+ _MEDIA,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
//define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
-#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
-#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
-#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
-#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
-#define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
-#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
-#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
-#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
-#else
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xB4, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
-#endif // DRASHNA_SETRGB
-
-extern bool is_overwatch;
+// RGB color codes are no longer located here anymore. Instead, you will want to
+// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
+
extern bool rgb_layer_change;
+extern bool clicky_enable;
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index);
+#endif // RGBLIGHT_ENABLE
+
+#define EECONFIG_USERSPACE (uint8_t *)20
+
+typedef union {
+ uint32_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool is_overwatch :1;
+ };
+} userspace_config_t;
enum userspace_custom_keycodes {
EPRM = SAFE_RANGE, // can always be here
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
KC_DIABLO_CLEAR,
KC_OVERWATCH,
KC_SALT,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
- KC_FXCL,
+ KC_CCCV,
+#ifdef UNICODE_ENABLE
+ UC_FLIP,
+#endif //UNICODE_ENABLE
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+
+
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
+#define WORKMAN KC_WORKMAN
+#define KC_RST KC_RESET
+
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_3,
TD_D3_4
};
-#endif
+#endif // TAP_DANCE_ENABLE
+
+// Custom Keycodes for Diablo 3 layer
+// But since TD() doesn't work when tap dance is disabled
+// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
-#else
+#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
-#endif
+#endif // TAP_DANCE_ENABLE
-#define QMK_KEYS_PER_SCAN 8
-
-#ifdef RGBLIGHT_ENABLE
-#define RGBLIGHT_SLEEP
-#endif
-
-#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
-
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON FC_ON
-#define AUD_OFF FC_OFF
-#else
-#define AUD_ON AU_ON
-#define AUD_OFF AU_OFF
-#endif
-
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
-// And this allows wor much cleaner blocks in the keymaps.
+// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
+// NOTE: These are all the same length. If you do a search/replace
+// then you need to add/remove underscores to keep the
+// lengths consistent.
+
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
+
+#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
+#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
-#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
+#define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
+
+#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
+#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
+#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
+#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
-#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_LGUI, KC_LBRC, KC_RBRC
+#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-#endif
+
+
+#define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
+ KC_HOME, KC_PGUP, \
+ KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
+
+
+#endif // !USERSPACE