#ifndef USERSPACE
#define USERSPACE
-
#include "quantum.h"
-// Define layer names
-#define _QWERTY 0
-#define _NUMLOCK 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _WORKMAN 3
-#define _MODS 4
-//#define _MISC 5
-#define _NAV 6
-#define _COVECUBE 7
-#define _SYMB 8
-#define _GAMEPAD 9
-#define _DIABLO 10
-#define _MOUS 11
-#define _MACROS 12
-#define _MEDIA 13
-#define _LOWER 14
-#define _RAISE 15
-#define _ADJUST 16
+// Define layer names
+enum userspace_layers {
+ _QWERTY = 0,
+ _NUMLOCK = 0,
+ _COLEMAK,
+ _DVORAK,
+ _WORKMAN,
+ _MODS,
+ _GAMEPAD,
+ _DIABLO,
+ _MACROS,
+ _MEDIA,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
//define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
-#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
-#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
-#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
-#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
-#define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
-#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
-#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
-#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
-#else
-#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
-#define rgblight_set_red rgblight_sethsv (0, 255, 255);
-#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
-#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
-#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
-#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
-#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
-#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
-#define rgblight_set_green rgblight_sethsv (120, 255, 255);
-#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
-#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
-#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
-#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
-#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
-#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
-#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
-#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
-#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
-
-//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
-#endif // DRASHNA_SETRGB
-
-extern bool is_overwatch;
-extern bool rgb_layer_change;
+
+// RGB color codes are no longer located here anymore. Instead, you will want to
+// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
+
+extern bool clicky_enable;
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index);
+#endif // RGBLIGHT_ENABLE
+
+void tap(uint16_t keycode);
+bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
+bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+
+#define EECONFIG_USERSPACE (uint8_t *)19
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ };
+} userspace_config_t;
enum userspace_custom_keycodes {
- EPRM = SAFE_RANGE, // can always be here
- VRSN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
- KC_DIABLO_CLEAR,
- KC_OVERWATCH,
- KC_SALT,
+ EPRM = SAFE_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
+ VRSN, // Prints QMK Firmware and board info
+ KC_QWERTY, // Sets default layer to QWERTY
+ KC_COLEMAK, // Sets default layer to COLEMAK
+ KC_DVORAK, // Sets default layer to DVORAK
+ KC_WORKMAN, // Sets default layer to WORKMAN
+ KC_DIABLO_CLEAR, // Clears all Diablo Timers
+ KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
+ KC_SALT, // See drashna.c for details
KC_MORESALT,
KC_SALTHARD,
KC_GOODGAME,
KC_AIM,
KC_C9,
KC_GGEZ,
- KC_MAKE,
- KC_RESET,
- KC_RGB_T,
- KC_SECRET_1,
- KC_SECRET_2,
- KC_SECRET_3,
- KC_SECRET_4,
- KC_SECRET_5,
- KC_FXCL,
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
+ KC_MAKE, // Run keyboard's customized make command
+ KC_RESET, // Resets keyboard, with red underglow
+ KC_RGB_T, // Toggles RGB Layer Indication mode
+ KC_SECRET_1, // test1
+ KC_SECRET_2, // test2
+ KC_SECRET_3, // test3
+ KC_SECRET_4, // test4
+ KC_SECRET_5, // test5
+ KC_CCCV, // Hold to copy, tap to paste
+ KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
+
+#ifdef UNICODE_ENABLE
+ UC_FLIP, // Table flip (not working?)
+#endif //UNICODE_ENABLE
+ NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+#define TG_MODS TG(_MODS)
+#define TG_GAME TG(_GAMEPAD)
+
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
+#define WORKMAN KC_WORKMAN
+
+#define KC_RST KC_RESET
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
// Custom Keycodes for Diablo 3 layer
-// But since TD() doesn't work when tapdance is disabled
-// We use custom codes here, so we can substituet the right stuff
+// But since TD() doesn't work when tap dance is disabled
+// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-#define ONESHOT_TIMEOUT 3000
-
-#define QMK_KEYS_PER_SCAN 8
-
-#ifdef RGBLIGHT_ENABLE
-#define RGBLIGHT_SLEEP
-#endif // RGBLIGHT_ENABLE
-
-// this makes it possible to do rolling combos (zx) with keys that
-// convert to other keys on hold (z becomes ctrl when you hold it,
-// and when this option isn't enabled, z rapidly followed by x
-// actually sends Ctrl-x. That's bad.)
-#define IGNORE_MOD_TAP_INTERRUPT
-
-// Disable action_get_macro and fn_actions, since we don't use these
-// and it saves on space in the firmware.
-#define NO_ACTION_MACRO
-#define NO_ACTION_FUNCTION
-
-// If we're still using the official Faux Clicky feature, substituet codes
-// so that we don't have any unused/blank keys.
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON FC_ON
-#define AUD_OFF FC_OFF
-#else // FAUXCLICKY_ENABLE
-#define AUD_ON AU_ON
-#define AUD_OFF AU_OFF
-#endif // FAUXCLICKY_ENABLE
-
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
+// Since our quirky block definitions are basically a list of comma separated
+// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
+#if (!defined(LAYOUT) && defined(KEYMAP))
+#define LAYOUT KEYMAP
+#endif
+#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
+#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
+#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
+#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
-// And this allows wor much cleaner blocks in the keymaps.
+// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
-// lengths consistent.
+// lengths consistent.
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
+#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
+#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
+
+#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
+#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
+#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
-#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
+#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
+#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
+#define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
+
+#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
+#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
+#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
+#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
+#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
+
+#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
+#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
+#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
+
+
+#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
+#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
+#define _________________MALTRON_L3________________ CTL_T(KC_SCLN), KC_SLSH, KC_J KC_G, KC_COMM
+
+#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
+#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
+#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, CTL_T(KC_x)
+
+
+#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
+#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
+#define _________________EUCALYN_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_W
+
+#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
+#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
+#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, CTL_T(KC_SCLN)
+
+
+#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QFMLWY_L3_____________ CTL_T(KC_Z), KC_V, KC_G, KC_C, KC_X
+
+#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
+#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
+#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
+
+
+#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QGMLWB_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_F, KC_J
+
+#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
+#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
+#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
+
+
+#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
+#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
+#define _____________CARPLAX_QGMLWY_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_J
-#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
+#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
+#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
+#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
+#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
+#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
+#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
+
+#define ___________________BLANK___________________ _______, _______, _______, _______, _______
+
+
+#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
+#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
+#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
+
+#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
+#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
+#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+
+
+
+#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
+#define _________________RAISE_L2__________________ ___________________BLANK___________________
+#define _________________RAISE_L3__________________ ___________________BLANK___________________
+
+#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
+#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
+#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+
+
+
+#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
+#define _________________ADJUST_L2_________________ _______, CK_TOGG, AU_ON, AU_OFF, AG_NORM
+#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
+
+#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
+#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
+#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
+
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
-#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_MEH, KC_LBRC, KC_RBRC
+#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-#endif
+#define ___________ORTHODOX_THUMP_TOP_____________ ALT_APP, OS_LGUI, KC_LALT, OS_RGUI
+#define ___________________ORTHODOX_THUMB_BOTTOM____________________ LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE
+
+
+#define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), OSM(MOD_LGUI), OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
+ KC_HOME, KC_PGUP, \
+ LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER)
+
+
+#endif // !USERSPACE