#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
-#endif // TAP_DANCE_ENABLE
+# include "tap_dances.h"
+#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #include "rgb_stuff.h"
+# include "rgb_stuff.h"
#endif
-
/* Define layer names */
enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _NORMAN,
- _MALTRON,
- _EUCALYN,
- _CARPLAX,
- _MODS, /* layer 8 */
- _GAMEPAD,
- _DIABLO,
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
+ _QWERTY = 0,
+ _NUMLOCK = 0,
+ _COLEMAK,
+ _DVORAK,
+ _WORKMAN,
+ _NORMAN,
+ _MALTRON,
+ _EUCALYN,
+ _CARPLAX,
+ _MODS, /* layer 8 */
+ _GAMEPAD,
+ _DIABLO,
+ _MACROS,
+ _MEDIA,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
};
/*
define modifiers here, since MOD_* doesn't seem to work for these
*/
-
-bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
-bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
-bool send_game_macro(const char *str, keyrecord_t *record, bool override);
-void matrix_init_keymap(void);
-void shutdown_keymap(void);
-void suspend_power_down_keymap(void);
-void suspend_wakeup_init_keymap(void);
-void matrix_scan_keymap(void);
-uint32_t layer_state_set_keymap (uint32_t state);
-uint32_t default_layer_state_set_keymap (uint32_t state);
-void led_set_keymap(uint8_t usb_led);
-void eeconfig_init_keymap(void);
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+layer_state_t layer_state_set_keymap(layer_state_t state);
+layer_state_t default_layer_state_set_keymap(layer_state_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- uint8_t unicode_mod :4;
- bool swapped_numbers :1;
- };
+ uint32_t raw;
+ struct {
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ uint8_t unicode_mod :4;
+ bool swapped_numbers :1;
+ };
} userspace_config_t;
extern userspace_config_t userspace_config;
-
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
-#define KC_D3_1 TD(TD_D3_1)
-#define KC_D3_2 TD(TD_D3_2)
-#define KC_D3_3 TD(TD_D3_3)
-#define KC_D3_4 TD(TD_D3_4)
-#else // TAP_DANCE_ENABLE
-#define KC_D3_1 KC_1
-#define KC_D3_2 KC_2
-#define KC_D3_3 KC_3
-#define KC_D3_4 KC_4
-#endif // TAP_DANCE_ENABLE
+# define KC_D3_1 TD(TD_D3_1)
+# define KC_D3_2 TD(TD_D3_2)
+# define KC_D3_3 TD(TD_D3_3)
+# define KC_D3_4 TD(TD_D3_4)
+#else // TAP_DANCE_ENABLE
+# define KC_D3_1 KC_1
+# define KC_D3_2 KC_2
+# define KC_D3_3 KC_3
+# define KC_D3_4 KC_4
+#endif // TAP_DANCE_ENABLE