along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef USERSPACE
-#define USERSPACE
+#pragma once
#include "quantum.h"
+#include "version.h"
+#include "eeprom.h"
+#include "wrappers.h"
+#include "process_records.h"
+#ifdef TAP_DANCE_ENABLE
+ #include "tap_dances.h"
+#endif // TAP_DANCE_ENABLE
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ #include "rgb_stuff.h"
+#endif
+
-// Define layer names
+/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_DVORAK,
_WORKMAN,
_MODS,
- _NAV,
- _COVECUBE,
- _SYMB,
_GAMEPAD,
_DIABLO,
- _MOUS,
_MACROS,
_MEDIA,
_LOWER,
_ADJUST,
};
-//define modifiers
+/*
+define modifiers here, since MOD_* doesn't seem to work for these
+ */
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// RGB color codes are no longer located here anymore. Instead, you will want to
-// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-
-extern bool is_overwatch;
-extern bool rgb_layer_change;
-
-enum userspace_custom_keycodes {
- EPRM = SAFE_RANGE, // can always be here
- VRSN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
- KC_DIABLO_CLEAR,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_C9,
- KC_GGEZ,
- KC_MAKE,
- KC_RESET,
- KC_RGB_T,
- KC_SECRET_1,
- KC_SECRET_2,
- KC_SECRET_3,
- KC_SECRET_4,
- KC_SECRET_5,
- KC_CCCV,
-#ifdef UNICODE_ENABLE
- UC_FLIP,
-#endif //UNICODE_ENABLE
- NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
-};
-
-#define KC_SEC1 KC_SECRET_1
-#define KC_SEC2 KC_SECRET_2
-#define KC_SEC3 KC_SECRET_3
-#define KC_SEC4 KC_SECRET_4
-#define KC_SEC5 KC_SECRET_5
-
-#define QWERTY KC_QWERTY
-#define DVORAK KC_DVORAK
-#define COLEMAK KC_COLEMAK
-#define WORKMAN KC_WORKMAN
-#define KC_RST KC_RESET
-
-#ifdef TAP_DANCE_ENABLE
-enum {
- TD_D3_1 = 0,
- TD_D3_2,
- TD_D3_3,
- TD_D3_4
-};
-#endif // TAP_DANCE_ENABLE
-
-#ifdef UNICODEMAP_ENABLE
-/* use X(n) to call the */
+bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
+bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
+bool send_game_macro(const char *str, keyrecord_t *record, bool override);
+void matrix_init_keymap(void);
+void shutdown_keymap(void);
+void suspend_power_down_keymap(void);
+void suspend_wakeup_init_keymap(void);
+void matrix_scan_keymap(void);
+uint32_t layer_state_set_keymap (uint32_t state);
+uint32_t default_layer_state_set_keymap (uint32_t state);
+void led_set_keymap(uint8_t usb_led);
+void eeconfig_init_keymap(void);
-enum unicode_name {
- THINK, // thinking face 🤔
- GRIN, // grinning face 😊
- SMRK, // smirk 😏
- WEARY, // good shit 😩
- UNAMU, // unamused 😒
+typedef union {
+ uint32_t raw;
+ struct {
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ uint8_t unicode_mod :4;
+ };
+} userspace_config_t;
- SNEK, // snke 🐍
- PENGUIN, // 🐧
- DRAGON, // 🐉
- MONKEY, // 🐒
- CHICK, // 🐥
+extern userspace_config_t userspace_config;
- OKOK, // 👌
- EFFU, // 🖕
- INUP, // 👆
- THUP, // 👍
- THDN, // 👎
- BBB, // dat B 🅱
- POO, // poop 💩
- HUNDR, // 100 💯
- EGGPL, // EGGPLANT 🍆
- WATER, // wet 💦
- TUMBLER, // 🥃
-
- LIT, // fire 🔥
- IRONY, // ‽
- DEGREE, // °
-};
-
-
-const uint32_t PROGMEM unicode_map[] = {
- [THINK] = 0x1F914,
- [GRIN] = 0x1F600,
- [BBB] = 0x1F171,
- [POO] = 0x1F4A9,
- [HUNDR] = 0x1F4AF,
- [SMRK] = 0x1F60F,
- [WEARY] = 0x1F629,
- [EGGPL] = 0x1F346,
- [WATER] = 0x1F4A6,
- [LIT] = 0x1F525,
- [UNAMU] = 0x1F612,
- [SNEK] = 0x1F40D,
- [PENGUIN] = 0x1F427,
- [BOAR] = 0x1F417,
- [MONKEY] = 0x1F412,
- [CHICK] = 0x1F425,
- [DRAGON] = 0x1F409,
- [OKOK] = 0x1F44C,
- [EFFU] = 0x1F595,
- [INUP] = 0x1F446,
- [THDN] = 0x1F44E,
- [THUP] = 0x1F44D,
- [TUMBLER] = 0x1F943,
- [IRONY] = 0x0203D,
- [DEGREE] = 0x000B0,
- };
-
-#endif //UNICODEMAP_ENABLE
-
-// Custom Keycodes for Diablo 3 layer
-// But since TD() doesn't work when tap dance is disabled
-// We use custom codes here, so we can substitute the right stuff
+/*
+Custom Keycodes for Diablo 3 layer
+But since TD() doesn't work when tap dance is disabled
+We use custom codes here, so we can substitute the right stuff
+*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-
-
-// If we're still using the official Faux Clicky feature, substitute codes
-// so that we don't have any unused/blank keys.
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON FC_ON
-#define AUD_OFF FC_OFF
-#else // FAUXCLICKY_ENABLE
-#define AUD_ON AU_ON
-#define AUD_OFF AU_OFF
-#endif // FAUXCLICKY_ENABLE
-
-
-
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
-// expanded before being used as arguments to the LAYOUT_xxx macro.
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
-
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
-
-
-// Blocks for each of the four major keyboard layouts
-// Organized so we can quickly adapt and modify all of them
-// at once, rather than for each keyboard, one at a time.
-// And this allows for much cleaner blocks in the keymaps.
-// For instance Tap/Hold for Control on all of the layouts
-
-// NOTE: These are all the same length. If you do a search/replace
-// then you need to add/remove underscores to keep the
-// lengths consistent.
-
-#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
-#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
-
-#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
-
-#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
-#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
-#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
-
-#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
-#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
-#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
-#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
-#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
-
-#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
-#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
-
-#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
-
-#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
-
-
-#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
-#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
-#define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
-
-#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
-#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
-#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
-
-#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
-#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
-#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
-
-#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
-#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
-#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
-
-
-// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
-// this allows us to quickly modify the bottom row for all of the layouts
-// so we don't have to alter it 4 times and hope that we haven't missed
-// anything
-#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
-#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-
-
-#define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
- KC_HOME, KC_PGUP, \
- KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
-
-
-#endif