+/*
+Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include "drashna.h"
-#include "quantum.h"
-#include "action.h"
-#include "version.h"
-// Add reconfigurable functions here, for keymap customization
-// This allows for a global, userspace functions, and continued
-// customization of the keymap. Use _keymap instead of _user
-// functions in the keymaps
-__attribute__ ((weak))
-void matrix_init_keymap(void) {}
+userspace_config_t userspace_config;
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+# define DRASHNA_UNICODE_MODE UC_WIN
+#else
+// set to 2 for UC_WIN, set to 4 for UC_WINC
+# define DRASHNA_UNICODE_MODE 2
+#endif
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {}
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ uint16_t keycode;
+ if (userspace_config.is_overwatch) {
+ keycode = KC_BSPC;
+ } else {
+ keycode = KC_ENTER;
+ }
+ clear_keyboard();
+ tap_code(keycode);
+ wait_ms(TAP_CODE_DELAY);
+ send_string_with_delay(str, TAP_CODE_DELAY);
+ wait_ms(TAP_CODE_DELAY);
+ tap_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
+}
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
+ static uint16_t this_timer;
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
}
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
+
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
+}
+
+void bootmagic_lite(void) {
+ matrix_scan();
+#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
+ wait_ms(DEBOUNCING_DELAY * 2);
+#elif defined(DEBOUNCE) && DEBOUNCE > 0
+ wait_ms(DEBOUNCE * 2);
+#else
+ wait_ms(30);
+#endif
+ matrix_scan();
+ if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
+ bootloader_jump();
+ }
}
-bool is_overwatch = false;
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__((weak))
+void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
+ userspace_config.raw = eeconfig_read_user();
- rgblight_enable();
+#ifdef BOOTLOADER_CATERINA
+ DDRD &= ~(1 << 5);
+ PORTD &= ~(1 << 5);
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- }
- else
- {
- rgblight_set_red;
- rgblight_mode(5);
- }
+ DDRB &= ~(1 << 0);
+ PORTB &= ~(1 << 0);
#endif
- matrix_init_keymap();
-}
-// No global matrix scan code, so just run keymap's matix
-// scan function
-void matrix_scan_user(void) {
- matrix_scan_keymap();
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+#endif // UNICODE_ENABLE
+ matrix_init_keymap();
}
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float tone_workman[][2] = SONG(PLOVER_SOUND);
+__attribute__((weak))
+void keyboard_post_init_keymap(void) {}
+
+void keyboard_post_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ keyboard_post_init_rgb();
#endif
+ keyboard_post_init_keymap();
+}
+__attribute__((weak))
+void shutdown_keymap(void) {}
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
+void shutdown_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+ // uint16_t timer_start = timer_read();
+ // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+ // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+#endif // RGB_MATRIX_ENABLE
+ shutdown_keymap();
}
-// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's recod handier if not processed here
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
-#ifdef CONSOLE_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif
+__attribute__((weak))
+void suspend_power_down_keymap(void) {}
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
-#endif
- persistent_default_layer_set(1UL << _QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
-#endif
- persistent_default_layer_set(1UL << _COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
-#endif
- persistent_default_layer_set(1UL << _DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_workman);
-#endif
- persistent_default_layer_set(1UL << _WORKMAN);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
- case KC_OVERWATCH:
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Your salt only makes me harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_JUSTGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_TORB:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_AIM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(50);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
-#endif
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
-#ifndef CATERINA_BOOTLOADER
- SEND_STRING(":teensy ");
-#else
- SEND_STRING(" ");
-#endif
-#ifdef RGBLIGHT_ENABLE
- SEND_STRING("RGBLIGHT_ENABLE=yes ");
-#else
- SEND_STRING("RGBLIGHT_ENABLE=no ");
-#endif
-#ifdef AUDIO_ENABLE
- SEND_STRING("AUDIO_ENABLE=yes ");
-#else
- SEND_STRING("AUDIO_ENABLE=no ");
-#endif
-#ifdef FAUXCLICKY_ENABLE
- SEND_STRING("FAUXCLICKY_ENABLE=yes ");
-#else
- SEND_STRING("FAUXCLICKY_ENABLE=no ");
-#endif
- SEND_STRING(SS_TAP(X_ENTER));
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+
+__attribute__((weak))
+void suspend_wakeup_init_keymap(void) {}
+
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
+
+__attribute__((weak))
+void matrix_scan_keymap(void) {}
+
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
}
- return false;
- break;
- case KC_RESET:
- if (!record->event.pressed) {
+
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
+
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb(0xff, 0x00, 0x00);
-#endif
- reset_keyboard();
- }
- return false;
- break;
- case EPRM:
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
- }
- return false;
- break;
- }
- return process_record_keymap(keycode, record);
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+
+ matrix_scan_keymap();
}
-// Runs state check and changes underglow color and animation
+__attribute__((weak))
+layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
+
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
-uint32_t layer_state_set_user (uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
-
- switch (biton32(state)) {
- case _NAV:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_set_green;
- rgblight_mode(22);
- break;
- case _OVERWATCH:
- rgblight_set_orange;
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_set_yellow;
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_set_orange;
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_set_red;
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- default:
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
- }
+ state = layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
+ return layer_state_set_keymap(state);
+}
+
+__attribute__((weak))
+layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
+
+// Runs state check and changes underglow color and animation
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = default_layer_state_set_keymap(state);
+#if 0
+# ifdef RGBLIGHT_ENABLE
+ state = default_layer_state_set_rgb(state);
+# endif // RGBLIGHT_ENABLE
+#endif
+ return state;
+}
+
+__attribute__((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Any custom LED code goes here.
+// So far, I only have keyboard specific code,
+// So nothing goes here.
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+
+__attribute__((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+#else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
#endif
- return layer_state_set_keymap (state);
+ eeconfig_init_keymap();
+ keyboard_init();
}