]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - users/drashna/drashna.c
[Keymap] Jarred's Plaid keymap (#6049)
[qmk_firmware.git] / users / drashna / drashna.c
index 222824837981d4fa6632060d6d332bc2c2f72e3f..c1809dad0a32c14a43e62327a66ecb43cedfcf6c 100644 (file)
@@ -19,222 +19,220 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 userspace_config_t userspace_config;
 #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
-  #define DRASHNA_UNICODE_MODE UC_WIN
+#    define DRASHNA_UNICODE_MODE UC_WIN
 #else
-  // set to 2 for UC_WIN, set to 4 for UC_WINC
-  #define DRASHNA_UNICODE_MODE 2
+// set to 2 for UC_WIN, set to 4 for UC_WINC
+#    define DRASHNA_UNICODE_MODE 2
 #endif
 
-
 // This block is for all of the gaming macros, as they were all doing
 // the same thing, but with differring text sent.
 bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
-  if (!record->event.pressed || override) {
-    uint16_t keycode;
-    if (userspace_config.is_overwatch) {
-      keycode = KC_BSPC;
-    } else {
-      keycode = KC_ENTER;
+    if (!record->event.pressed || override) {
+        uint16_t keycode;
+        if (userspace_config.is_overwatch) {
+            keycode = KC_BSPC;
+        } else {
+            keycode = KC_ENTER;
+        }
+        clear_keyboard();
+        tap_code(keycode);
+        wait_ms(TAP_CODE_DELAY);
+        send_string_with_delay(str, TAP_CODE_DELAY);
+        wait_ms(TAP_CODE_DELAY);
+        tap_code(KC_ENTER);
     }
-    clear_keyboard();
-    tap_code(keycode);
-    wait_ms(50);
-    send_string_with_delay(str, MACRO_TIMER);
-    wait_ms(50);
-    tap_code(KC_ENTER);
-  }
-  if (override) wait_ms(3000);
-  return false;
+    if (override) wait_ms(3000);
+    return false;
 }
 
-bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
-  static uint16_t this_timer;
-  if(pressed) {
-      this_timer= timer_read();
-  } else {
-      if (timer_elapsed(this_timer) < TAPPING_TERM){
-          register_code(code);
-          unregister_code(code);
-      } else {
-          register_code(mod_code);
-          register_code(code);
-          unregister_code(code);
-          unregister_code(mod_code);
-      }
-  }
-  return false;
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
+    static uint16_t this_timer;
+    if (pressed) {
+        this_timer = timer_read();
+    } else {
+        if (timer_elapsed(this_timer) < TAPPING_TERM) {
+            tap_code(code);
+        } else {
+            register_code(mod_code);
+            tap_code(code);
+            unregister_code(mod_code);
+        }
+    }
+    return false;
 }
 
-bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
-  if(pressed) {
-      this_timer= timer_read();
-  } else {
-      if (timer_elapsed(this_timer) < TAPPING_TERM){
-          register_code(code);
-          unregister_code(code);
-      } else {
-          register_code(mod_code);
-          register_code(code);
-          unregister_code(code);
-          unregister_code(mod_code);
-      }
-  }
-  return false;
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+    if (pressed) {
+        this_timer = timer_read();
+    } else {
+        if (timer_elapsed(this_timer) < TAPPING_TERM) {
+            tap_code(code);
+        } else {
+            register_code(mod_code);
+            tap_code(code);
+            unregister_code(mod_code);
+        }
+    }
+    return false;
 }
 
 void bootmagic_lite(void) {
-  matrix_scan();
-  #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
+    matrix_scan();
+#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
     wait_ms(DEBOUNCING_DELAY * 2);
-  #elif defined(DEBOUNCE) && DEBOUNCE > 0
+#elif defined(DEBOUNCE) && DEBOUNCE > 0
     wait_ms(DEBOUNCE * 2);
-  #else
+#else
     wait_ms(30);
-  #endif
-  matrix_scan();
-   if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
-    bootloader_jump();
-  }
+#endif
+    matrix_scan();
+    if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
+        bootloader_jump();
+    }
 }
 
 // Add reconfigurable functions here, for keymap customization
 // This allows for a global, userspace functions, and continued
 // customization of the keymap.  Use _keymap instead of _user
 // functions in the keymaps
-__attribute__ ((weak))
+__attribute__((weak))
 void matrix_init_keymap(void) {}
 
 // Call user matrix init, set default RGB colors and then
 // call the keymap's init function
 void matrix_init_user(void) {
-  userspace_config.raw = eeconfig_read_user();
+    userspace_config.raw = eeconfig_read_user();
 
-  #ifdef BOOTLOADER_CATERINA
-    DDRD &= ~(1<<5);
-    PORTD &= ~(1<<5);
+#ifdef BOOTLOADER_CATERINA
+    DDRD &= ~(1 << 5);
+    PORTD &= ~(1 << 5);
 
-    DDRB &= ~(1<<0);
-    PORTB &= ~(1<<0);
-  #endif
+    DDRB &= ~(1 << 0);
+    PORTB &= ~(1 << 0);
+#endif
 
-  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
     set_unicode_input_mode(DRASHNA_UNICODE_MODE);
     get_unicode_input_mode();
-  #endif //UNICODE_ENABLE
-  matrix_init_keymap();
-  #ifdef RGBLIGHT_ENABLE
-    matrix_init_rgb();
-  #endif //RGBLIGHT_ENABLE
+#endif  // UNICODE_ENABLE
+    matrix_init_keymap();
 }
 
+__attribute__((weak))
+void keyboard_post_init_keymap(void) {}
 
-__attribute__ ((weak))
+void keyboard_post_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+    keyboard_post_init_rgb();
+#endif
+    keyboard_post_init_keymap();
+}
+
+__attribute__((weak))
 void shutdown_keymap(void) {}
 
-void shutdown_user (void) {
-  #ifdef RGBLIGHT_ENABLE
+void shutdown_user(void) {
+#ifdef RGBLIGHT_ENABLE
     rgblight_enable_noeeprom();
     rgblight_mode_noeeprom(1);
     rgblight_setrgb_red();
-  #endif // RGBLIGHT_ENABLE
-  #ifdef RGB_MATRIX_ENABLE
-    uint16_t timer_start = timer_read();
-    rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
-    while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
-  #endif //RGB_MATRIX_ENABLE
-  shutdown_keymap();
+#endif  // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+    // uint16_t timer_start = timer_read();
+    // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+    // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+#endif  // RGB_MATRIX_ENABLE
+    shutdown_keymap();
 }
 
-__attribute__ ((weak))
+__attribute__((weak))
 void suspend_power_down_keymap(void) {}
 
 void suspend_power_down_user(void) {
     suspend_power_down_keymap();
 }
 
-__attribute__ ((weak))
+__attribute__((weak))
 void suspend_wakeup_init_keymap(void) {}
 
 void suspend_wakeup_init_user(void) {
-  suspend_wakeup_init_keymap();
+    suspend_wakeup_init_keymap();
 }
 
-
-__attribute__ ((weak))
+__attribute__((weak))
 void matrix_scan_keymap(void) {}
 
 // No global matrix scan code, so just run keymap's matrix
 // scan function
 void matrix_scan_user(void) {
-  static bool has_ran_yet;
-  if (!has_ran_yet) {
-    has_ran_yet = true;
-    startup_user();
-  }
+    static bool has_ran_yet;
+    if (!has_ran_yet) {
+        has_ran_yet = true;
+        startup_user();
+    }
 
 #ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
-  run_diablo_macro_check();
-#endif // TAP_DANCE_ENABLE
+    run_diablo_macro_check();
+#endif  // TAP_DANCE_ENABLE
 
 #ifdef RGBLIGHT_ENABLE
-  matrix_scan_rgb();
-#endif // RGBLIGHT_ENABLE
+    matrix_scan_rgb();
+#endif  // RGBLIGHT_ENABLE
 
-  matrix_scan_keymap();
+    matrix_scan_keymap();
 }
 
-
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
-  return state;
-}
+__attribute__((weak))
+layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
 
 // on layer change, no matter where the change was initiated
 // Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
-  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
+layer_state_t layer_state_set_user(layer_state_t state) {
+    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
 #ifdef RGBLIGHT_ENABLE
-  state = layer_state_set_rgb(state);
-#endif // RGBLIGHT_ENABLE
-  return layer_state_set_keymap (state);
+    state = layer_state_set_rgb(state);
+#endif  // RGBLIGHT_ENABLE
+    return layer_state_set_keymap(state);
 }
 
-
-__attribute__ ((weak))
-uint32_t default_layer_state_set_keymap (uint32_t state) {
-  return state;
-}
+__attribute__((weak))
+layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
 
 // Runs state check and changes underglow color and animation
-uint32_t default_layer_state_set_user(uint32_t state) {
-  state = default_layer_state_set_keymap(state);
-#ifdef RGBLIGHT_ENABLE
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+    state = default_layer_state_set_keymap(state);
+#if 0
+#    ifdef RGBLIGHT_ENABLE
   state = default_layer_state_set_rgb(state);
-#endif // RGBLIGHT_ENABLE
-  return state;
+#    endif  // RGBLIGHT_ENABLE
+#endif
+    return state;
 }
 
-__attribute__ ((weak))
+__attribute__((weak))
 void led_set_keymap(uint8_t usb_led) {}
 
 // Any custom LED code goes here.
 // So far, I only have keyboard specific code,
 // So nothing goes here.
 void led_set_user(uint8_t usb_led) {
-  led_set_keymap(usb_led);
+    led_set_keymap(usb_led);
 }
 
-__attribute__ ((weak))
+__attribute__((weak))
 void eeconfig_init_keymap(void) {}
 
 void eeconfig_init_user(void) {
-  userspace_config.raw = 0;
-  userspace_config.rgb_layer_change = true;
-  eeconfig_update_user(userspace_config.raw);
-  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+    userspace_config.raw              = 0;
+    userspace_config.rgb_layer_change = true;
+    eeconfig_update_user(userspace_config.raw);
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
     set_unicode_input_mode(DRASHNA_UNICODE_MODE);
     get_unicode_input_mode();
-  #else
+#else
     eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
-  #endif
+#endif
+    eeconfig_init_keymap();
+    keyboard_init();
 }