*/
#include "drashna.h"
-#include "version.h"
-#if (__has_include("secrets.h") && !defined(NO_SECRETS))
-#include "secrets.h"
+userspace_config_t userspace_config;
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ #define DRASHNA_UNICODE_MODE UC_WIN
#else
-// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familiar enough to know which is better or why...
-PROGMEM const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
+ // set to 2 for UC_WIN, set to 4 for UC_WINC
+ #define DRASHNA_UNICODE_MODE 2
#endif
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else // FAUXCLICKY_ENABLE
-float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-#endif // FAUXCLICKY_ENABLE
-
-float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
-float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-
-
-bool faux_click_enabled = false;
-bool is_overwatch = false;
-static uint16_t copy_paste_timer;
-#ifdef RGBLIGHT_ENABLE
-bool rgb_layer_change = true;
-#endif
-
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
-
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
-
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ uint16_t keycode;
+ if (userspace_config.is_overwatch) {
+ keycode = KC_BSPC;
+ } else {
+ keycode = KC_ENTER;
+ }
+ clear_keyboard();
+ tap_code(keycode);
+ wait_ms(TAP_CODE_DELAY);
+ send_string_with_delay(str, TAP_CODE_DELAY);
+ wait_ms(TAP_CODE_DELAY);
+ tap_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
}
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
+bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
+ static uint16_t this_timer;
+ if(pressed) {
+ this_timer= timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM){
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
}
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
-};
-
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
+bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+ if(pressed) {
+ this_timer= timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM){
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
}
- }
+ return false;
}
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
+void bootmagic_lite(void) {
+ matrix_scan();
+ #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
+ wait_ms(DEBOUNCING_DELAY * 2);
+ #elif defined(DEBOUNCE) && DEBOUNCE > 0
+ wait_ms(DEBOUNCE * 2);
+ #else
+ wait_ms(30);
+ #endif
+ matrix_scan();
+ if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
+ bootloader_jump();
}
- }
}
-#endif // TAP_DANCE_ENABLE
-
-
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
__attribute__ ((weak))
void matrix_init_keymap(void) {}
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {}
-
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
-}
-
-__attribute__ ((weak))
-void led_set_keymap(uint8_t usb_led) {}
-
-
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
-
- rgblight_enable();
+ userspace_config.raw = eeconfig_read_user();
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- }
- else
- {
- rgblight_setrgb_red();
- rgblight_mode(5);
- }
-#endif // RGBLIGHT_ENABLE
+ #ifdef BOOTLOADER_CATERINA
+ DDRD &= ~(1<<5);
+ PORTD &= ~(1<<5);
-#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
- set_unicode_input_mode(UC_WINC);
-#endif //UNICODE_ENABLE
+ DDRB &= ~(1<<0);
+ PORTB &= ~(1<<0);
+ #endif
- matrix_init_keymap();
-}
-// No global matrix scan code, so just run keymap's matrix
-// scan function
-void matrix_scan_user(void) {
-#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif // TAP_DANCE_ENABLE
- matrix_scan_keymap();
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+ #endif //UNICODE_ENABLE
+ matrix_init_keymap();
}
-void tap(uint16_t keycode){
- register_code(keycode);
- unregister_code(keycode);
-};
+__attribute__((weak))
+void keyboard_post_init_keymap(void){ }
-// This block is for all of the gaming macros, as they were all doing
-// the same thing, but with differring text sent.
-bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- clear_keyboard();
- tap(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- wait_ms(50);
- tap(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
+void keyboard_post_init_user(void){
+#ifdef RGBLIGHT_ENABLE
+ keyboard_post_init_rgb();
+#endif
+ keyboard_post_init_keymap();
}
+__attribute__ ((weak))
+void shutdown_keymap(void) {}
+
+void shutdown_user (void) {
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+ #endif // RGBLIGHT_ENABLE
+ #ifdef RGB_MATRIX_ENABLE
+ // uint16_t timer_start = timer_read();
+ // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+ // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+ #endif //RGB_MATRIX_ENABLE
+ shutdown_keymap();
+}
-// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's record handier if not processed here
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+__attribute__ ((weak))
+void suspend_power_down_keymap(void) {}
- // If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef CONSOLE_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif //CONSOLE_ENABLE
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+__attribute__ ((weak))
+void suspend_wakeup_init_keymap(void) {}
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_WORKMAN);
- }
- return false;
- break;
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-
-
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
-#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
-#elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
-#elif defined(BOOTLOADER_CATERINA)
- ":avrdude"
-#endif // bootloader options
- SS_TAP(X_ENTER));
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
}
- return false;
- break;
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
- case KC_RESET: // Custom RESET code that sets RGBLights to RED
- if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb_red();
+ matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
- reset_keyboard();
- }
- return false;
- break;
-
-
- case EPRM: // Resets EEPROM
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
- }
- return false;
- break;
-
-
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
+ matrix_scan_keymap();
+}
-// These are a serious of gaming macros.
-// Only enables for the viterbi, basically,
-// to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { is_overwatch = !is_overwatch; }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif //RGBLIGHT_ENABLE
- return false; break;
- case KC_SALT:
- return send_game_macro("Salt, salt, salt...", record, false);
- case KC_MORESALT:
- return send_game_macro("Please sir, can I have some more salt?!", record, false);
- case KC_SALTHARD:
- return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
- case KC_GOODGAME:
- return send_game_macro("Good game, everyone!", record, false);
- case KC_GLHF:
- return send_game_macro("Good luck, have fun!!!", record, false);
- case KC_SYMM:
- return send_game_macro("Left click to win!", record, false);
- case KC_JUSTGAME:
- return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
- case KC_TORB:
- return send_game_macro("That was positively riveting!", record, false);
- case KC_AIM:
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
- return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
- case KC_C9:
- return send_game_macro("OMG!!! C9!!!", record, false);
- case KC_GGEZ:
- return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
-#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
-
-
-#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false; break;
-#endif // TAP_DANCE_ENABLE
+__attribute__ ((weak))
+layer_state_t layer_state_set_keymap (layer_state_t state) {
+ return state;
+}
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
-#ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- rgb_layer_change = !rgb_layer_change;
- if (rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
- }
- }
-#endif // RGBLIGHT_ENABLE
- return false; break;
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
- rgb_layer_change = false;
- }
- return true; break;
+ state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
+ return layer_state_set_keymap (state);
+}
- case KC_CCCV: // One key copy/paste
- if(record->event.pressed){
- copy_paste_timer = timer_read();
- } else {
- if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
- register_code(KC_LCTL);
- tap(KC_C);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_copy);
-#endif
- } else { // Tap, paste
- register_code(KC_LCTL);
- tap(KC_V);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_paste);
-#endif
- }
- }
- return false;
- break;
-
-#ifdef UNICODE_ENABLE
- case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
- if (record->event.pressed) {
- register_code(KC_RSFT);
- tap(KC_9);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- register_code(KC_RSFT);
- tap(KC_0);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- tap(KC_SPC);
- process_unicode((0x0361 | QK_UNICODE), record); // Flippy
- tap(KC_SPC);
- process_unicode((0x253B | QK_UNICODE), record); // Table
- process_unicode((0x2501 | QK_UNICODE), record); // Table
- process_unicode((0x253B | QK_UNICODE), record); // Table
- }
- return false;
- break;
-#endif // UNICODE_ENABLE
-
- }
- return process_record_keymap(keycode, record);
+__attribute__ ((weak))
+layer_state_t default_layer_state_set_keymap (layer_state_t state) {
+ return state;
}
-
// Runs state check and changes underglow color and animation
-// on layer change, no matter where the change was initiated
-// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = default_layer_state_set_keymap(state);
+#if 0
#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
-
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
- rgblight_sethsv_blue();
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_sethsv_blue();
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_sethsv_yellow();
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_sethsv_orange();
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_sethsv_chartreuse();
- rgblight_mode(22);
- break;
- case _GAMEPAD:
- rgblight_sethsv_orange();
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_sethsv_red();
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_sethsv_yellow();
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_sethsv_orange();
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_sethsv_red();
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_sethsv_green();
- rgblight_mode(2);
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
- rgblight_mode(2);
- } else { // otherwise, stay solid
- rgblight_mode(1);
- }
- break;
- }
- }
+ state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
- return layer_state_set_keymap (state);
+#endif
+ return state;
}
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
+ led_set_keymap(usb_led);
+}
+
+__attribute__ ((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+ #else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
+ #endif
}