__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
+layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
__attribute__ ((weak))
-uint32_t default_layer_state_set_keymap (uint32_t state) {
+layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
-uint32_t default_layer_state_set_user(uint32_t state) {
+layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE