*/
#include "drashna.h"
-#include "version.h"
-#if (__has_include("secrets.h"))
-#include "secrets.h"
+userspace_config_t userspace_config;
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ #define DRASHNA_UNICODE_MODE UC_WIN
#else
-PROGMEM const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
-#endif
-
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else
-float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
-#endif
-bool faux_click_enabled = true;
-
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
-
-
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
-
-
-
-
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
-}
-
-
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
+ // set to 2 for UC_WIN, set to 4 for UC_WINC
+ #define DRASHNA_UNICODE_MODE 2
+#endif
+
+
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ uint16_t keycode;
+ if (userspace_config.is_overwatch) {
+ keycode = KC_BSPC;
+ } else {
+ keycode = KC_ENTER;
+ }
+ clear_keyboard();
+ tap_code(keycode);
+ wait_ms(TAP_CODE_DELAY);
+ send_string_with_delay(str, TAP_CODE_DELAY);
+ wait_ms(TAP_CODE_DELAY);
+ tap_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
+bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
+ static uint16_t this_timer;
+ if(pressed) {
+ this_timer= timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM){
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
+bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+ if(pressed) {
+ this_timer= timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM){
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
+void bootmagic_lite(void) {
+ matrix_scan();
+ #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
+ wait_ms(DEBOUNCING_DELAY * 2);
+ #elif defined(DEBOUNCE) && DEBOUNCE > 0
+ wait_ms(DEBOUNCE * 2);
+ #else
+ wait_ms(30);
+ #endif
+ matrix_scan();
+ if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
+ bootloader_jump();
+ }
}
-
-
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
-};
-#endif
-
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float tone_workman[][2] = SONG(PLOVER_SOUND);
-float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
-#endif
-
-
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
__attribute__ ((weak))
void matrix_init_keymap(void) {}
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {}
+// Call user matrix init, set default RGB colors and then
+// call the keymap's init function
+void matrix_init_user(void) {
+ userspace_config.raw = eeconfig_read_user();
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
+ #ifdef BOOTLOADER_CATERINA
+ DDRD &= ~(1<<5);
+ PORTD &= ~(1<<5);
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
+ DDRB &= ~(1<<0);
+ PORTB &= ~(1<<0);
+ #endif
+
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+ #endif //UNICODE_ENABLE
+ matrix_init_keymap();
}
-__attribute__ ((weak))
-void led_set_keymap(uint8_t usb_led) {}
+__attribute__((weak))
+void keyboard_post_init_keymap(void){ }
-bool is_overwatch = false;
+void keyboard_post_init_user(void){
#ifdef RGBLIGHT_ENABLE
-bool rgb_layer_change = true;
+ keyboard_post_init_rgb();
#endif
+ keyboard_post_init_keymap();
+}
+__attribute__ ((weak))
+void shutdown_keymap(void) {}
+
+void shutdown_user (void) {
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+ #endif // RGBLIGHT_ENABLE
+ #ifdef RGB_MATRIX_ENABLE
+ // uint16_t timer_start = timer_read();
+ // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+ // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+ #endif //RGB_MATRIX_ENABLE
+ shutdown_keymap();
+}
+__attribute__ ((weak))
+void suspend_power_down_keymap(void) {}
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
-// Call user matrix init, set default RGB colors and then
-// call the keymap's init function
-void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
-
- rgblight_enable();
+__attribute__ ((weak))
+void suspend_wakeup_init_keymap(void) {}
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- }
- else
- {
- rgblight_set_red;
- rgblight_mode(5);
- }
-#endif
-#ifdef AUDIO_ENABLE
-// wait_ms(21); // gets rid of tick
-// stop_all_notes();
-// PLAY_SONG(tone_hackstartup);
-#endif
- matrix_init_keymap();
-}
-#ifdef TAP_DANCE_ENABLE
-
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
}
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
-}
-#endif
-// No global matrix scan code, so just run keymap's matix
+// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
+ }
+
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif
- matrix_scan_keymap();
-}
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
-void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
-}
+#ifdef RGBLIGHT_ENABLE
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+ matrix_scan_keymap();
+}
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
+__attribute__ ((weak))
+layer_state_t layer_state_set_keymap (layer_state_t state) {
+ return state;
}
-// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's recod handier if not processed here
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
-#ifdef CONSOLE_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
+#ifdef RGBLIGHT_ENABLE
+ state = layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
+ return layer_state_set_keymap (state);
+}
-#ifdef AUDIO_ENABLE
- if (faux_click_enabled) {
- if (record->event.pressed) {
- PLAY_SONG(fauxclicky_pressed);
- } else {
- stop_note(NOTE_A6);
- PLAY_SONG(fauxclicky_released);
- }
- }
-#endif
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
-#endif
- persistent_default_layer_set(1UL << _QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
-#endif
- persistent_default_layer_set(1UL << _COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
-#endif
- persistent_default_layer_set(1UL << _DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_workman);
-#endif
- persistent_default_layer_set(1UL << _WORKMAN);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
- case KC_OVERWATCH:
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Your salt only makes me harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_JUSTGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_TORB:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_AIM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- wait_ms(3000);
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_C9:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("OMG!!! C9!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
- case KC_GGEZ:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
-#endif
-#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false;
- break;
-#endif
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
-#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
-#elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
-//#elif defined(BOOTLOADER_CATERINA)
-// ":avrdude"
-#endif
- SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_RESET:
- if (!record->event.pressed) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb(0xff, 0x00, 0x00);
-#endif
- reset_keyboard();
- }
- return false;
- break;
- case EPRM:
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
- }
- return false;
- break;
- case KC_SECRET_1 ... KC_SECRET_5:
- if (!record->event.pressed) {
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
- case KC_FXCL:
- if (!record->event.pressed) {
- faux_click_enabled = !faux_click_enabled;
- }
- return false;
- break;
- case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
-#ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- rgb_layer_change = !rgb_layer_change;
- }
-#endif
- return false;
- break;
-#ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
- rgb_layer_change = false;
- }
- return true;
- break;
-#endif
- }
- return process_record_keymap(keycode, record);
+__attribute__ ((weak))
+layer_state_t default_layer_state_set_keymap (layer_state_t state) {
+ return state;
}
// Runs state check and changes underglow color and animation
-// on layer change, no matter where the change was initiated
-// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = default_layer_state_set_keymap(state);
+#if 0
#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_set_green;
- rgblight_mode(22);
- break;
- case _GAMEPAD:
- rgblight_set_orange;
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_set_yellow;
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_set_orange;
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_set_red;
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- break;
- default:
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
- }
- }
+ state = default_layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
#endif
- return layer_state_set_keymap (state);
+ return state;
}
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Any custom LED code goes here.
+// So far, I only have keyboard specific code,
+// So nothing goes here.
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+__attribute__ ((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+ #else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
+ #endif
+}