}
#endif
#ifdef AUDIO_ENABLE
-// _delay_ms(21); // gets rid of tick
+// wait_ms(21); // gets rid of tick
// stop_all_notes();
// PLAY_SONG(tone_hackstartup);
#endif
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Salt, salt, salt...");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Please sir, can I have some more salt?!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Your salt only makes me harder, and even more aggressive!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Good luck, have fun!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("Left click to win!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That was positively riveting!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(3000);
+ wait_ms(3000);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("OMG!!! C9!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
+ wait_ms(50);
SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
":teensy"
//#elif defined(BOOTLOADER_CATERINA)
// ":avrdude"
-#endif
-#ifdef RGBLIGHT_ENABLE
- " RGBLIGHT_ENABLE=yes"
-#else
- " RGBLIGHT_ENABLE=no"
-#endif
-#ifdef AUDIO_ENABLE
- " AUDIO_ENABLE=yes"
-#else
- " AUDIO_ENABLE=no"
#endif
SS_TAP(X_ENTER));
}