#include "drashna.h"
#include "version.h"
-#if (__has_include("secrets.h"))
+#if (__has_include("secrets.h") && !defined(NO_SECRETS))
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familar enough to know which is better or why...
+// And I'm not familiar enough to know which is better or why...
PROGMEM const char secret[][64] = {
"test1",
"test2",
};
#endif
+
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else
-float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
-#endif
-bool faux_click_enabled = true;
+#else // FAUXCLICKY_ENABLE
+float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
+float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
+#endif // FAUXCLICKY_ENABLE
+
+bool faux_click_enabled = false;
+bool is_overwatch = false;
+#ifdef RGBLIGHT_ENABLE
+bool rgb_layer_change = true;
+#endif
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
-
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
-
-
-
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
}
}
-
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
-
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
-
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
-
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
-
-
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
-#endif
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float tone_workman[][2] = SONG(PLOVER_SOUND);
-float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
-#endif
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+ if (biton32(layer_state) == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
+ }
+ }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
+ }
+ }
+}
+
+#endif // TAP_DANCE_ENABLE
// Add reconfigurable functions here, for keymap customization
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
-bool is_overwatch = false;
-#ifdef RGBLIGHT_ENABLE
-bool rgb_layer_change = true;
-#endif
-
-
-
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
if (true) {
if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
+ rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
+ rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
+ rgblight_sethsv_goldenrod();
}
else {
- rgblight_set_teal;
+ rgblight_sethsv_teal();
}
}
else
{
- rgblight_set_red;
+ rgblight_setrgb_red();
rgblight_mode(5);
}
-#endif
-#ifdef AUDIO_ENABLE
-// wait_ms(21); // gets rid of tick
-// stop_all_notes();
-// PLAY_SONG(tone_hackstartup);
-#endif
- matrix_init_keymap();
-}
-#ifdef TAP_DANCE_ENABLE
+#endif // RGBLIGHT_ENABLE
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
-}
-
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
+#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
+ set_unicode_input_mode(UC_WINC);
+#endif //UNICODE_ENABLE
+ matrix_init_keymap();
}
-#endif
-// No global matrix scan code, so just run keymap's matix
+// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
-#endif
+#endif // TAP_DANCE_ENABLE
matrix_scan_keymap();
}
-void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
-}
-
-void send_game_macro(const char *str) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ clear_keyboard();
+ register_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
+ wait_ms(50);
+ send_string(str);
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
}
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's recod handier if not processed here
+// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ // If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif
+#endif //CONSOLE_ENABLE
+ // Run custom faux click code, but only if faux clicky is enabled
#ifdef AUDIO_ENABLE
- if (faux_click_enabled) {
+ if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
if (record->event.pressed) {
+ stop_all_notes();
PLAY_SONG(fauxclicky_pressed);
} else {
- stop_note(NOTE_A6);
+ stop_all_notes();
PLAY_SONG(fauxclicky_released);
}
}
-#endif
+#endif //AUDIO_ENABLE
+
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
-#endif
- persistent_default_layer_set(1UL << _QWERTY);
+ set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case KC_COLEMAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
-#endif
- persistent_default_layer_set(1UL << _COLEMAK);
+ set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case KC_DVORAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
-#endif
- persistent_default_layer_set(1UL << _DVORAK);
+ set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case KC_WORKMAN:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_workman);
-#endif
- persistent_default_layer_set(1UL << _WORKMAN);
+ set_single_persistent_default_layer(_WORKMAN);
}
return false;
break;
+
+
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
}
return false;
break;
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
- case KC_OVERWATCH:
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
- return false;
- break;
- case KC_SALT:
+
+
+ case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
- send_game_macro("Salt, salt, salt...");
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
+#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
+ ":dfu"
+#elif defined(BOOTLOADER_HALFKAY)
+ ":teensy"
+#elif defined(BOOTLOADER_CATERINA)
+ ":avrdude"
+#endif // bootloader options
+ SS_TAP(X_ENTER));
}
return false;
break;
- case KC_MORESALT:
+
+
+ case KC_RESET: // Custom RESET code that sets RGBLights to RED
if (!record->event.pressed) {
- send_game_macro("Please sir, can I have some more salt?!");
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+ reset_keyboard();
}
return false;
break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- send_game_macro("Your salt only makes me harder, and even more aggressive!");
+
+
+ case EPRM: // Resets EEPROM
+ if (record->event.pressed) {
+ eeconfig_init();
}
return false;
break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- send_game_macro("Good game, everyone!");
+ case VRSN: // Prints firmware version
+ if (record->event.pressed) {
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
}
return false;
break;
- case KC_GLHF:
+
+
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
- send_game_macro("Good luck, have fun!!!");
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string_P(secret[keycode - KC_SECRET_1]);
}
return false;
break;
+
+
+// These are a serious of gaming macros.
+// Only enables for the viterbi, basically,
+// to save on firmware space, since it's limited.
+#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+ case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
+ if (record->event.pressed) { is_overwatch = !is_overwatch; }
+#ifdef RGBLIGHT_ENABLE
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+#endif //RGBLIGHT_ENABLE
+ return false; break;
+ case KC_SALT:
+ return send_game_macro("Salt, salt, salt...", record, false);
+ case KC_MORESALT:
+ return send_game_macro("Please sir, can I have some more salt?!", record, false);
+ case KC_SALTHARD:
+ return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
+ case KC_GOODGAME:
+ return send_game_macro("Good game, everyone!", record, false);
+ case KC_GLHF:
+ return send_game_macro("Good luck, have fun!!!", record, false);
case KC_SYMM:
- if (!record->event.pressed) {
- send_game_macro("Left click to win!");
- }
- return false;
- break;
+ return send_game_macro("Left click to win!", record, false);
case KC_JUSTGAME:
- if (!record->event.pressed) {
- send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- }
- return false;
- break;
+ return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
case KC_TORB:
- if (!record->event.pressed) {
- send_game_macro("That was positively riveting!");
- }
- return false;
- break;
+ return send_game_macro("That was positively riveting!", record, false);
case KC_AIM:
- if (!record->event.pressed) {
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
- wait_ms(3000);
- send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
- }
- return false;
- break;
+ send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
+ return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
case KC_C9:
- if (!record->event.pressed) {
- send_game_macro("OMG!!! C9!!!");
- }
- return false;
- break;
+ return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
- if (!record->event.pressed) {
- send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!");
- }
- return false;
- break;
-#endif
+ return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
+#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+
+
#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
-
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
- return false;
- break;
-#endif
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
-#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
-#elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
-//#elif defined(BOOTLOADER_CATERINA)
-// ":avrdude"
-#endif
- SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_RESET:
- if (!record->event.pressed) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb(0xff, 0x00, 0x00);
-#endif
- reset_keyboard();
- }
- return false;
- break;
- case EPRM:
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
- }
- return false;
- break;
- case KC_SECRET_1 ... KC_SECRET_5:
- if (!record->event.pressed) {
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
+ return false; break;
+#endif // TAP_DANCE_ENABLE
+
+
case KC_FXCL:
- if (!record->event.pressed) {
+ if (!record->event.pressed) { // Toggles the custom faux click code
faux_click_enabled = !faux_click_enabled;
}
- return false;
- break;
- case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
+ return false; break;
+ case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
rgb_layer_change = !rgb_layer_change;
+ if (rgb_layer_change) {
+ layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
+ }
}
-#endif
- return false;
- break;
+#endif // RGBLIGHT_ENABLE
+ return false; break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
+ if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
rgb_layer_change = false;
}
- return true;
- break;
-#endif
+ return true; break;
+#endif // RGBLIGHT_ENABLE
}
return process_record_keymap(keycode, record);
}
+
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
if (rgb_layer_change) {
switch (biton32(state)) {
case _NAV:
- rgblight_set_blue;
+ rgblight_sethsv_blue();
rgblight_mode(1);
break;
case _SYMB:
- rgblight_set_blue;
+ rgblight_sethsv_blue();
rgblight_mode(2);
break;
case _MOUS:
- rgblight_set_yellow;
+ rgblight_sethsv_yellow();
rgblight_mode(1);
break;
case _MACROS:
- rgblight_set_orange;
+ rgblight_sethsv_orange();
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
break;
case _MEDIA:
- rgblight_set_chartreuse;
+ rgblight_sethsv_chartreuse();
rgblight_mode(22);
break;
case _GAMEPAD:
- rgblight_set_orange;
+ rgblight_sethsv_orange();
rgblight_mode(17);
break;
case _DIABLO:
- rgblight_set_red;
+ rgblight_sethsv_red();
rgblight_mode(5);
break;
case _RAISE:
- rgblight_set_yellow;
+ rgblight_sethsv_yellow();
rgblight_mode(5);
break;
case _LOWER:
- rgblight_set_orange;
+ rgblight_sethsv_orange();
rgblight_mode(5);
break;
case _ADJUST:
- rgblight_set_red;
+ rgblight_sethsv_red();
rgblight_mode(23);
break;
case _COVECUBE:
- rgblight_set_green;
+ rgblight_sethsv_green();
rgblight_mode(2);
break;
- default:
+ default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
+ rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
+ rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_goldenrod;
+ rgblight_sethsv_goldenrod();
}
else {
- rgblight_set_teal;
+ rgblight_sethsv_teal();
}
- if (biton32(state) == _MODS) {
+ if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
rgblight_mode(2);
- } else {
+ } else { // otherwise, stay solid
rgblight_mode(1);
}
break;
}
}
-#endif
+#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}
+// Any custom LED code goes here.
+// So far, I only have keyboard specific code,
+// So nothing goes here.
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}