#define STRIKE TD(TD_STRK_SHOT)
#define HYPHEN TD(TD_HYPH_UNDR)
#define CEDILLA TD(TD_C_CED)
+#define GAME TD(TD_GAME)
#define RAISE MO(1)
#define LOWER MO(2)
_MEDIA,
_FUNCT,
_KEEB,
+ _GAMING,
};
typedef enum {
TD_BRCK_PARN_O,
TD_BRCK_PARN_C,
TD_LALT_RALT,
+ TD_GAME,
};
void velocikey_accelerate(void);
void dance_strk (qk_tap_dance_state_t *state, void *user_data);
void dance_3 (qk_tap_dance_state_t *state, void *user_data);
void dance_c (qk_tap_dance_state_t *state, void *user_data);
+void dance_game (qk_tap_dance_state_t *state, void *user_data);
int cur_dance (qk_tap_dance_state_t *state);
void spc_finished (qk_tap_dance_state_t *state, void *user_data);