#include "quantum.h"
#include "333fred.h"
-void matrix_init_rgb(void) {
- rgblight_enable_noeeprom();
- rgblight_sethsv_noeeprom(270, 255, 20);
-}
-
void layer_state_set_rgb(uint32_t state) {
switch (biton32(state)) {
case BASE:
// purple
- rgblight_sethsv_noeeprom(270, 255, 20);
+ rgblight_sethsv_noeeprom(210, 255, 20);
break;
case SYMB:
// blue
- rgblight_sethsv_noeeprom(240, 255, 20);
+ rgblight_sethsv_noeeprom(191, 255, 20);
break;
case VIM:
// green
- rgblight_sethsv_noeeprom(120, 255, 20);
+ rgblight_sethsv_noeeprom(85, 255, 20);
break;
case GAME:
// red
break;
}
}
+
+void keyboard_post_init_user(void) {
+ rgblight_enable_noeeprom();
+ layer_state_set_rgb(1); // Set layer 0 (bit 1) on
+}