#include "command.hpp"
#include "weighted.h"
#include "treemap.h"
+#include "progress.hpp"
+#include "sharedutilities.h"
+#include "fileoutput.h"
-using namespace std;
class GlobalData;
class UnifracWeightedCommand : public Command {
public:
- UnifracWeightedCommand();
- ~UnifracWeightedCommand() { delete weighted; }
+ UnifracWeightedCommand(string);
+ ~UnifracWeightedCommand() { if (abort == false) { delete weighted; delete util; } }
int execute();
+ void help();
private:
GlobalData* globaldata;
+ SharedUtil* util;
+ FileOutput* output;
vector<Tree*> T; //user trees
- vector<float> utreeScores; //user tree unweighted scores
- vector<float> WScoreSig; //tree weighted score signifigance when compared to random trees - percentage of random trees with that score or lower.
+ vector<double> utreeScores; //user tree unweighted scores
+ vector<double> WScoreSig; //tree weighted score signifigance when compared to random trees - percentage of random trees with that score or lower.
vector<string> groupComb; // AB. AC, BC...
Tree* randT; //random tree
TreeMap* tmap;
Weighted* weighted;
- string weightedFile, sumFile;
- int iters, numGroups, numComp;
+ string sumFile, outputDir;
+ int iters, numGroups, numComp, counter;
EstOutput userData; //weighted score info for user tree
EstOutput randomData; //weighted score info for random trees
- vector< vector<float> > validScores; //vector<contains scores from both user and random> each group comb has an entry
- vector< vector<float> > rScores; //vector<weighted scores for random trees.> each group comb has an entry
- vector< vector<float> > uScores; //vector<weighted scores for user trees.> each group comb has an entry
-
- ofstream outSum, out;
+ vector< vector<double> > rScores; //vector<weighted scores for random trees.> each group comb has an entry
+ vector< vector<double> > uScores; //vector<weighted scores for user trees.> each group comb has an entry
+ vector< map<float, float> > rScoreFreq; //map <weighted score, number of random trees with that score.> -vector entry for each combination.
+ vector< map<float, float> > rCumul; //map <weighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each c
+ map<float, float> validScores; //map contains scores from random
+
+ bool abort, phylip, random;
+ string groups, itersString;
+ vector<string> Groups, outputNames; //holds groups to be used
+
+
+ ofstream outSum;
void printWSummaryFile();
- // void printWeightedFile();
- void removeValidScoresDuplicates();
+ void printWeightedFile();
+ void createPhylipFile();
+ //void removeValidScoresDuplicates();
int findIndex(float, int);
- void setGroups();
+ void calculateFreqsCumuls();
+
};