*
*/
-using namespace std;
-
#include "treenode.h"
#include "globaldata.hpp"
class Tree {
public:
Tree(); //to generate a tree from a file
- ~Tree() {};
+ ~Tree();
void getCopy(Tree*); //makes tree a copy of the one passed in.
void assembleRandomTree();
- void assembleRandomUnifracTree();
+ void assembleRandomUnifracTree(vector<string>);
void assembleRandomUnifracTree(string, string);
void createNewickFile(string);
int getIndex(string);
int getNumLeaves(){ return numLeaves; }
map<string, int> mergeUserGroups(int, vector<string>); //returns a map with a groupname and the number of times that group was seen in the children
void printTree();
+ void print(ostream&);
+ void printForBoot(ostream&);
+ int findRoot(); //return index of root node
//this function takes the leaf info and populates the non leaf nodes
void assembleTree();
map<string, int>::iterator it, it2;
map<string, int> mergeGroups(int); //returns a map with a groupname and the number of times that group was seen in the children
- map<string,int> Tree::mergeGcounts(int);
+ map<string,int> mergeGcounts(int);
void randomTopology();
void randomBlengths();
- void randomLabels();
+ void randomLabels(vector<string>);
void randomLabels(string, string);
- int findRoot(); //return index of root node
- void printBranch(int); //recursively print out tree
- void setGroups();
+ void printBranch(int, ostream&, string); //recursively print out tree
};
#endif