/* diagonal move [1/sqrt(2)] */
if (mouse_report.x && mouse_report.y) {
mouse_report.x = times_inv_sqrt2(mouse_report.x);
+ if (mouse_report.x == 0) { mouse_report.x = 1; }
mouse_report.y = times_inv_sqrt2(mouse_report.y);
+ if (mouse_report.y == 0) { mouse_report.y = 1; }
}
if (mouse_report.v > 0) mouse_report.v = wheel_unit();
if (mouse_report.v < 0) mouse_report.v = wheel_unit() * -1;
// adjust for diagonals
if (mouse_report.x && mouse_report.y) {
mouse_report.x = times_inv_sqrt2(mouse_report.x);
+ if (mouse_report.x == 0) { mouse_report.x = 1; }
mouse_report.y = times_inv_sqrt2(mouse_report.y);
+ if (mouse_report.y == 0) { mouse_report.y = 1; }
}
if (mouse_report.h && mouse_report.v) {
mouse_report.h = times_inv_sqrt2(mouse_report.h);