/* diagonal move [1/sqrt(2)] */
if (mouse_report.x && mouse_report.y) {
mouse_report.x = times_inv_sqrt2(mouse_report.x);
+ mouse_report.x = mouse_report.x == 0 ? 1 : mouse_report.x;
mouse_report.y = times_inv_sqrt2(mouse_report.y);
+ mouse_report.y = mouse_report.y == 0 ? 1 : mouse_report.y;
}
if (mouse_report.v > 0) mouse_report.v = wheel_unit();