#include <stdint.h>
#include "keyboard.h"
#include "matrix.h"
+#include "debounce.h"
#include "keymap.h"
#include "host.h"
#include "led.h"
void keyboard_init(void) {
timer_init();
matrix_init();
+ matrix_debounce_init();
#ifdef QWIIC_ENABLE
qwiic_init();
#endif
void keyboard_task(void)
{
static matrix_row_t matrix_prev[MATRIX_ROWS];
-#ifdef MATRIX_HAS_GHOST
- // static matrix_row_t matrix_ghost[MATRIX_ROWS];
-#endif
static uint8_t led_status = 0;
matrix_row_t matrix_row = 0;
matrix_row_t matrix_change = 0;
#endif
matrix_scan();
+ matrix_debounce();
+
if (is_keyboard_master()) {
for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
- matrix_row = matrix_get_row(r);
+ matrix_row = matrix_debounce_get_row(r);
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
#ifdef MATRIX_HAS_GHOST
- if (has_ghost_in_row(r, matrix_row)) {
- /* Keep track of whether ghosted status has changed for
- * debugging. But don't update matrix_prev until un-ghosted, or
- * the last key would be lost.
- */
- //if (debug_matrix && matrix_ghost[r] != matrix_row) {
- // matrix_print();
- //}
- //matrix_ghost[r] = matrix_row;
- continue;
- }
- //matrix_ghost[r] = matrix_row;
+ if (has_ghost_in_row(r, matrix_row)) continue;
#endif
if (debug_matrix) matrix_print();
for (uint8_t c = 0; c < MATRIX_COLS; c++) {