backlight_config_t backlight_config;
+/** \brief Backlight initialization
+ *
+ * FIXME: needs doc
+ */
void backlight_init(void)
{
/* check signature */
eeconfig_init();
}
backlight_config.raw = eeconfig_read_backlight();
+ if (backlight_config.level > BACKLIGHT_LEVELS) {
+ backlight_config.level = BACKLIGHT_LEVELS;
+ }
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
+/** \brief Backlight increase
+ *
+ * FIXME: needs doc
+ */
void backlight_increase(void)
{
if(backlight_config.level < BACKLIGHT_LEVELS)
{
backlight_config.level++;
- backlight_config.enable = 1;
- eeconfig_update_backlight(backlight_config.raw);
}
+ backlight_config.enable = 1;
+ eeconfig_update_backlight(backlight_config.raw);
dprintf("backlight increase: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
+/** \brief Backlight decrease
+ *
+ * FIXME: needs doc
+ */
void backlight_decrease(void)
{
if(backlight_config.level > 0)
backlight_set(backlight_config.level);
}
+/** \brief Backlight toggle
+ *
+ * FIXME: needs doc
+ */
void backlight_toggle(void)
{
- backlight_config.enable ^= 1;
- eeconfig_update_backlight(backlight_config.raw);
- dprintf("backlight toggle: %u\n", backlight_config.enable);
- backlight_set(backlight_config.enable ? backlight_config.level : 0);
+ bool enabled = backlight_config.enable;
+ dprintf("backlight toggle: %u\n", enabled);
+ if (enabled)
+ backlight_disable();
+ else
+ backlight_enable();
+}
+
+/** \brief Enable backlight
+ *
+ * FIXME: needs doc
+ */
+void backlight_enable(void)
+{
+ if (backlight_config.enable) return; // do nothing if backlight is already on
+
+ backlight_config.enable = true;
+ if (backlight_config.raw == 1) // enabled but level == 0
+ backlight_config.level = 1;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight enable\n");
+ backlight_set(backlight_config.level);
}
+/** \brief Disable backlight
+ *
+ * FIXME: needs doc
+ */
+void backlight_disable(void)
+{
+ if (!backlight_config.enable) return; // do nothing if backlight is already off
+
+ backlight_config.enable = false;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight disable\n");
+ backlight_set(0);
+}
+
+/** /brief Get the backlight status
+ *
+ * FIXME: needs doc
+ */
+bool is_backlight_enabled(void)
+{
+ return backlight_config.enable;
+}
+
+/** \brief Backlight step through levels
+ *
+ * FIXME: needs doc
+ */
void backlight_step(void)
{
backlight_config.level++;
backlight_set(backlight_config.level);
}
+/** \brief Backlight set level
+ *
+ * FIXME: needs doc
+ */
void backlight_level(uint8_t level)
{
- backlight_config.level ^= level;
+ if (level > BACKLIGHT_LEVELS)
+ level = BACKLIGHT_LEVELS;
+ backlight_config.level = level;
backlight_config.enable = !!backlight_config.level;
eeconfig_update_backlight(backlight_config.raw);
backlight_set(backlight_config.level);
}
+
+/** \brief Get backlight level
+ *
+ * FIXME: needs doc
+ */
+uint8_t get_backlight_level(void)
+{
+ return backlight_config.level;
+}
+
+#ifdef BACKLIGHT_BREATHING
+/** \brief Backlight breathing toggle
+ *
+ * FIXME: needs doc
+ */
+void backlight_toggle_breathing(void)
+{
+ bool breathing = backlight_config.breathing;
+ dprintf("backlight breathing toggle: %u\n", breathing);
+ if (breathing)
+ backlight_disable_breathing();
+ else
+ backlight_enable_breathing();
+}
+
+/** \brief Enable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_enable_breathing(void)
+{
+ if (backlight_config.breathing) return; // do nothing if breathing is already on
+
+ backlight_config.breathing = true;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing enable\n");
+ breathing_enable();
+}
+
+/** \brief Disable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_disable_breathing(void)
+{
+ if (!backlight_config.breathing) return; // do nothing if breathing is already off
+
+ backlight_config.breathing = false;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing disable\n");
+ breathing_disable();
+}
+
+/** \brief Get the backlight breathing status
+ *
+ * FIXME: needs doc
+ */
+bool is_backlight_breathing(void)
+{
+ return backlight_config.breathing;
+}
+#endif