backlight_config_t backlight_config;
+/** \brief Backlight initialization
+ *
+ * FIXME: needs doc
+ */
void backlight_init(void)
{
/* check signature */
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
+/** \brief Backlight increase
+ *
+ * FIXME: needs doc
+ */
void backlight_increase(void)
{
if(backlight_config.level < BACKLIGHT_LEVELS)
backlight_set(backlight_config.level);
}
+/** \brief Backlight decrease
+ *
+ * FIXME: needs doc
+ */
void backlight_decrease(void)
{
if(backlight_config.level > 0)
backlight_set(backlight_config.level);
}
+/** \brief Backlight toggle
+ *
+ * FIXME: needs doc
+ */
void backlight_toggle(void)
{
backlight_config.enable ^= 1;
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
+/** \brief Backlight step through levels
+ *
+ * FIXME: needs doc
+ */
void backlight_step(void)
{
backlight_config.level++;
backlight_set(backlight_config.level);
}
+/** \brief Backlight set level
+ *
+ * FIXME: needs doc
+ */
void backlight_level(uint8_t level)
{
if (level > BACKLIGHT_LEVELS)
backlight_set(backlight_config.level);
}
+/** \brief Get backlight level
+ *
+ * FIXME: needs doc
+ */
uint8_t get_backlight_level(void)
{
return backlight_config.level;