void oneshot_disable(void);
bool has_oneshot_mods_timed_out(void);
-int8_t get_oneshot_locked_mods(void);
-void set_oneshot_locked_mods(int8_t mods);
+uint8_t get_oneshot_locked_mods(void);
+void set_oneshot_locked_mods(uint8_t mods);
void clear_oneshot_locked_mods(void);
typedef enum {
uint8_t get_oneshot_layer_state(void);
bool has_oneshot_layer_timed_out(void);
+void oneshot_locked_mods_changed_user(uint8_t mods);
+void oneshot_locked_mods_changed_kb(uint8_t mods);
+void oneshot_mods_changed_user(uint8_t mods);
+void oneshot_mods_changed_kb(uint8_t mods);
+void oneshot_layer_changed_user(uint8_t layer);
+void oneshot_layer_changed_kb(uint8_t layer);
+
/* inspect */
uint8_t has_anymod(void);