#include "keycode.h"
#include "timer.h"
-#ifdef DEBUG_ACTION
+//#ifdef DEBUG_ACTION
#include "debug.h"
-#else
-#include "nodebug.h"
-#endif
+//#else
+//#include "nodebug.h"
+//#endif
#ifndef NO_ACTION_TAPPING
if (event.pressed) {
tapping_key.tap.interrupted = true;
}
- // enqueue
+ // enqueue
return false;
}
}
return false;
}
+__attribute__((unused))
bool waiting_buffer_has_anykey_pressed(void)
{
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {