#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
+#endif
-__attribute__((weak))
uint32_t layer_state_set_user(uint32_t state);
-__attribute__((weak))
uint32_t layer_state_set_kb(uint32_t state);
-#endif
/* pressed actions cache */
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)