#include "keyboard.h"
#include "action.h"
+#if defined(LAYER_STATE_8BIT) || ( defined(DYNAMIC_KEYMAP_ENABLE) && DYNAMIC_KEYMAP_LAYER_COUNT >= 8 )
+typedef uint8_t layer_state_t;
+#elif defined(LAYER_STATE_16BIT)
+typedef uint16_t layer_state_t;
+#else
+typedef uint32_t layer_state_t;
+#endif
+
/*
* Default Layer
*/
-extern uint32_t default_layer_state;
+extern layer_state_t default_layer_state;
void default_layer_debug(void);
-void default_layer_set(uint32_t state);
+void default_layer_set(layer_state_t state);
__attribute__((weak))
-uint32_t default_layer_state_set_kb(uint32_t state);
+layer_state_t default_layer_state_set_kb(layer_state_t state);
__attribute__((weak))
-uint32_t default_layer_state_set_user(uint32_t state);
+layer_state_t default_layer_state_set_user(layer_state_t state);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
-void default_layer_or(uint32_t state);
-void default_layer_and(uint32_t state);
-void default_layer_xor(uint32_t state);
+void default_layer_or(layer_state_t state);
+void default_layer_and(layer_state_t state);
+void default_layer_xor(layer_state_t state);
#else
#define default_layer_or(state)
#define default_layer_and(state)
* Keymap Layer
*/
#ifndef NO_ACTION_LAYER
-extern uint32_t layer_state;
+extern layer_state_t layer_state;
-void layer_state_set(uint32_t state);
+void layer_state_set(layer_state_t state);
bool layer_state_is(uint8_t layer);
-bool layer_state_cmp(uint32_t layer1, uint8_t layer2);
+bool layer_state_cmp(layer_state_t layer1, uint8_t layer2);
void layer_debug(void);
void layer_clear(void);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
/* bitwise operation */
-void layer_or(uint32_t state);
-void layer_and(uint32_t state);
-void layer_xor(uint32_t state);
+void layer_or(layer_state_t state);
+void layer_and(layer_state_t state);
+void layer_xor(layer_state_t state);
#else
#define layer_state 0
#define layer_xor(state)
#endif
-uint32_t layer_state_set_user(uint32_t state);
-uint32_t layer_state_set_kb(uint32_t state);
+layer_state_t layer_state_set_user(layer_state_t state);
+layer_state_t layer_state_set_kb(layer_state_t state);
/* pressed actions cache */
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
action_t store_or_get_action(bool pressed, keypos_t key);
/* return the topmost non-transparent layer currently associated with key */
-int8_t layer_switch_get_layer(keypos_t key);
+uint8_t layer_switch_get_layer(keypos_t key);
/* return action depending on current layer status */
action_t layer_switch_get_action(keypos_t key);