void default_layer_debug(void);
void default_layer_set(uint32_t state);
+__attribute__((weak))
+uint32_t default_layer_state_set_kb(uint32_t state);
+
#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(uint32_t state);
*/
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
+
+void layer_state_set(uint32_t state);
+bool layer_state_is(uint8_t layer);
+bool layer_state_cmp(uint32_t layer1, uint8_t layer2);
+
void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_and(uint32_t state);
void layer_xor(uint32_t state);
#else
-#define layer_state 0
+#define layer_state 0
+
+#define layer_state_set(layer)
+#define layer_state_is(layer) (layer == 0)
+#define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
+
+#define layer_debug()
#define layer_clear()
#define layer_move(layer)
#define layer_on(layer)
#define layer_off(layer)
#define layer_invert(layer)
-
#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
-#define layer_debug()
__attribute__((weak))
-void layer_state_set_kb(uint32_t oldstate, uint32_t newstate);
+uint32_t layer_state_set_user(uint32_t state);
+__attribute__((weak))
+uint32_t layer_state_set_kb(uint32_t state);
#endif
/* pressed actions cache */