*
* Gets the layer based on key info
*/
-int8_t layer_switch_get_layer(keypos_t key) {
+uint8_t layer_switch_get_layer(keypos_t key) {
#ifndef NO_ACTION_LAYER
action_t action;
action.code = ACTION_TRANSPARENT;
uint32_t layers = layer_state | default_layer_state;
/* check top layer first */
for (int8_t i = 31; i >= 0; i--) {
- if (layers & (1UL<<i)) {
+ if (layers & (1UL << i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
return i;