uint32_t layer_state = 0;
__attribute__((weak))
-uint32_t layer_state_set_kb(uint32_t state) {
+uint32_t layer_state_set_user(uint32_t state) {
return state;
}
+__attribute__((weak))
+uint32_t layer_state_set_kb(uint32_t state) {
+ return layer_state_set_user(state);
+}
+
static void layer_state_set(uint32_t state)
{
state = layer_state_set_kb(state);
int8_t layer_switch_get_layer(keypos_t key)
{
+#ifndef NO_ACTION_LAYER
action_t action;
action.code = ACTION_TRANSPARENT;
-#ifndef NO_ACTION_LAYER
uint32_t layers = layer_state | default_layer_state;
/* check top layer first */
for (int8_t i = 31; i >= 0; i--) {