* 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
*
* ACT_LAYER_TAP(101x):
- * 101E|LLLL| keycode On/Off with tap key
- * 101E|LLLL|1110 mods On/Off with modifiers(0xE0-EF)
- * 101E|LLLL|1111 0000 Invert with tap toggle(0xF0)
- * 101E|LLLL|1111 0001 On/Off
- * 101E|LLLL|1111 0010 Off/On
- * 101E|LLLL|1111 0011 Set/Clear
- * 101E|LLLL|1111 xxxx Reserved(0xF4-FF)
+ * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
+ * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
+ * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
+ * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
+ * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
+ * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
+ * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
+ * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
* ELLLL: layer 0-31(E: extra bit for layer 16-31)
*
*
OP_ON_OFF,
OP_OFF_ON,
OP_SET_CLEAR,
+ OP_ONESHOT,
};
#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
-#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | (mods)&0x0f)
+#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
+#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
/* With Tapping */
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
-#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | level)
+#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */